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inda-project's Issues

Game features

  • Add plutten periodically
  • Increase weekly assignment (level)
  • Increase plutten speed periodically

Set up Travis

Set up Travis. Probably not very difficult to get it to build at least. We could probably build tests later. You have the option to make it impossible to merge things that doesn't pass tests to the master branch for example.

[Documentation] Add a project description

Write a short Project Description, using the repo's README.

  • Our names
  • Programming language
  • Graphics library, frameworks, methods used
  • Short description (menus, functions, thoughts, etc.)
  • Documentation on how to install and use the project (this will evolve)
  • Description of classes (preferably with a class diagram)
  • How we plan to test our project

Create skeleton code

Create a skeleton code for all the necessary classes and interfaces in the game.

Bouncing balls and box ball game

Create the bouncing balls and box ball game:

  • Draw box
  • Set box limits
  • Players mobility
    • Make user movable inside the box
    • Make user control work!
    • Move inside the window
    • Collisons
  • Plutten mobility
    • Make plutten bounce inside the box
    • Collisons with player
  • Game over when user collides with a plutten

Graph game

Create the graph game.

  • Create a field of nodes
  • User movements between nodes
  • Get back-tracking working
  • Make Plutten move
  • Add collitions

Opening screen

Add an opening start screen of Pynthia, the Oracle of Delphi, explaining the game.

Add weeks for palinda and projinda

Add weeks for the palinda and projinda courses. Weeks 21 - 23 are Palinda 1-3 and weeks 24-27 are Projinda. Stop the game after all inda courses are done.

Player keeps direction after restart

When the player omregisrerar, i.e. restarts the game, they continue in the last direction they had before they lost. This would need to be reset.

Project review

🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦🐦

Aspect 1

Clear Project Description & Documentation

  • Det är en välstrukturerad readme som är lätt att förstå.
  • Klassdiagramet är mycket fint!
  • Game description är väldigt specifik och det är enkelt att läsa ut vilka features som spelet kommer innehålla.

Aspect 2

Good Commit Log messages

  • Allt ser bra ut, i rätt tempus och allt! Av någon anledning blir jag road av att Oskar slutar sina commit-meddelanden med en punkt.

Aspect 3

Use of Milestones and Features in Issue Tracker

  • Era issues ser bra ut. Många fina labels, till skillnad från oss. :D
  • Ni verkar lösa era issues rätt omgående, vilket jag tycker är bra. Inte så många issues som ligger och väntar på att bli lösta. 7-9 i olösta/lösta ser ändå bra ut.
  • Vad gäller milestones så skulle ni väl eventuellt kunna välja om ni kör på veckobaserade milstolpar eller mer övergripande. Just nu ser det möjligen lite ogenomtänkt ut när vecka 2, 3 och 4 inte har några issues, och det mesta ligger på icke-veckospecifika milstolpar.

Aspect 4

Use of issues to resolve bugs

  • Än så länge verkar ni bara ha haft en bug, och den är olöst.
  • Det skulle vara bra om buggen hade lite tydligare dokumentation. Det hade också varit bra om ni skriver tankar om vad som kanske orsakar buggen i kommentarerna under issuen.
  • Vi förstår också att de flesta buggarna löses när de upptäcks utan att man skriver en issue, så inga hard feelings! Kollar man i er commit log ser man att det är saker som ni löst som skulle kunna markeras som “buggar”, men det är fullt förståeligt varför ni inte gör det.

Aspect 5

Use of Branching and Pull Requests

  • Det var smart att låsa mastern (vi har gjort det nu också).
  • Ni har ordentligt med branches och det ser bra ut.
  • Det är smart att ni har mergat från mastern till branches (förutsatt att det var med flit :P) när ni ville ha features från mastern.

Add user name

Generate user name using the Star Wars name algorithm from Week 7.

Restart screen when game ends/game over

  • Create pop-up window
  • Add labels with Game Over or INDA17 Complete!
  • Message with completed weekly assignments
  • Add label with current course (prginda, alginda etc.)

Player don't stop when key is released

We would like the user input behaviour to change. Instead of just changing direction when a button is pressed the player should only move as long as the key is pressed.

Point system

Create a point system. Based on the grading system of Inda, A-F.

Start menu

Set up a start menu with Start and Quit buttons.

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