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A dynamic map of hell for the D&D module "Baldur's Gate - Descent into Avernus".

Home Page: https://ornato-t.github.io/DiA-dynMap/dm

License: GNU General Public License v3.0

JavaScript 65.39% HTML 1.11% CSS 33.50%
5e descent-into-avernus dungeons-and-dragons map

dia-dynmap's Introduction

About me

  • ๐Ÿ‘‹ Hi! I'm Tommaso Ornato
  • ๐Ÿ“š I study Computer Engineering at @polito
  • ๐Ÿ–ฅ I mainly work on Frontend Development
  • ๐Ÿ”ญ I'm currently interested in The Fediverse
  • ๐Ÿ“ธ I am a hobbyist photographer

Some projects I've worked on

  • GTTTools - a mobile first, web application for smart mobility in the city of Turin, Italy.
    [TypeScript, SvelteKit, Tailwind CSS, MongoDB]
  • Based Count - a data aggregation website for a subreddit of over 500k users.
    [Go, TypeScript, Svelte, Tailwind CSS, MongoDB]
  • flairchange_bot - a data collecting Reddit bot with over 300 positive votes.
    [TypeScript, NodeJS]
  • ChadGPT - a GPT-2 language model trained on conflicting and controversial political opinions.
    [Python, MongoDB]
  • Defederation Investigator - a website tracking federation activity on Lemmy and the Fediverse.
    [TypeScript, SvelteKit, Tailwind CSS]

Skills and technologies

Programming languages

typescript go python java c php matlab

Frontend

svelte vuejs tailwind html5 css3

Databases and DBMS

mongodb sqlite mysql postgresql

Language Proficiency

  • Italian - native
  • English - C1 (IELTS Academic 8.0/9.0)
  • French - A1

dia-dynmap's People

Contributors

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Stargazers

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Watchers

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dia-dynmap's Issues

Fix buttons CSS on DM's view

The DM's view works fine but the dropdown buttons on the top right corner are a bit broken. The following bugs need to be fixed:

  • The dropdown "Show options" button (id: parentButton) sometimes doesn't trigger when clicked and needs to be clicked multiple times.
  • On mobile devices and smaller screen the buttons are extremely broken. They fall under the hex grid making them non-interactable and stick in the middle of the page instead of flowing to the side.
  • Both buttons' shadows sometimes lose tiny rectangles of texture when interacted with. Fixing this is not a priority but should be worked on.

Running player view on a local web server

Users using the app for in person play should be able to run the player view on their local network on a local server (see README.md#using-this-app, second bullet point).

The easiest way to do this would probably be opening a local web server using express.js in /player/index.js, hosting it on any machine capable of running node. This would allow in person users to not deal with the complexity of setting up a remote host for the player view on glitch or on any other service.

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