Comments (1)
Ok I will anwser using the same model as you :
- Tab vs spaces: SmartTabs (I think it is a good idea)
- Spaces between class name and following curly brace: Yes (That is what I want to do since the beginning but I forget to add the space each time a add a curly brace)
- Spaces between keyword (if, for) and following parenthesis: No
- Spaces before curly brace on control flow statements (if, for, etc.): Yes
- Spaces before the curly brace opening the function: Yes
- Using _ prefix for private member variables: The programmer chooses. I won't use it myself, but if somebody is used to do this, I don't have any problems with it. Do what you want.
- Should we indent case in switch statements ? No
- Should we indent public, private and protected ? No
- Should we indent the namespaces ? Yes (It's more organized like that, and the code seems more "ventilated")
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Related Issues (20)
- Change how the animations are stored HOT 2
- Add a confirmation before quitting the game HOT 2
- Tools for non-programmers
- Documentation HOT 1
- JSON subdivision HOT 3
- Modern CMake HOT 1
- Remove the data folder from this repo HOT 6
- Build error on Mac OS X HOT 2
- Doors sounds only work one direction HOT 4
- Screen Transition Hitbox Issue HOT 2
- Decouple and Generalize Event System HOT 1
- List the assets to load + tilesets in json HOT 1
- Issue with the "รง" character HOT 2
- Warnings at compilation HOT 1
- Replace handleError calls by exceptions
- Fix "include spaghettis"
- Line size calculation should be done with the actual text width and not the number of characters
- Use two lines of dialogues instead of three
- Dialogue box should automatically fit the screen size and resolution HOT 1
- Centralize design decisions HOT 2
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