Comments (4)
In fact, it's only something the game doesn't do because we haven't programmed it. This is quite minor yet, so I won't fix this soon, but I keep it because it has to be done.
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So I found the door event code where it is given an entrance sound on creation. Would there simply need to be an exit sound? Or does entering a house count as a different map, therefore all doors in the house would also just have entrance sounds and no additional exit sound code would be needed ? Does this make sense?
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We've planned to do an more complex animation for entering and living houses. Right now, there's no animation at all, the event is not even counted as a door. What the event should do is to teleport the player on the opened door on the outdoor map and then making the character move forward by one tile while the door is closing behind. So, for this, a new event type would have to be created. As you submitted on the Discord server, splitting more the events would be interesting to do this, for the audio for example.
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I think this issue is contingent on #131 so I just want to reference it here.
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Related Issues (20)
- Change how the animations are stored HOT 2
- Add a confirmation before quitting the game HOT 2
- Tools for non-programmers
- Documentation HOT 1
- JSON subdivision HOT 3
- Modern CMake HOT 1
- Remove the data folder from this repo HOT 6
- Build error on Mac OS X HOT 2
- Screen Transition Hitbox Issue HOT 2
- Decouple and Generalize Event System HOT 1
- List the assets to load + tilesets in json HOT 1
- Issue with the "รง" character HOT 2
- Warnings at compilation HOT 1
- Replace handleError calls by exceptions
- Fix "include spaghettis"
- Line size calculation should be done with the actual text width and not the number of characters
- Use two lines of dialogues instead of three
- Dialogue box should automatically fit the screen size and resolution HOT 1
- Centralize design decisions HOT 2
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