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illumibind's Introduction

illumiBind demo release πŸ’‘πŸ’‘πŸ’‘πŸ’‘

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Here is my game, the source code to run the game in browser is in /docs 🌐

The project itself is in /game (version godot 4.2.1) πŸ’»

The executables are in /release (.dmg for macOS and .exe for Windows) πŸ•ΉοΈ

Have fun playing! πŸ”₯βœ¨β€οΈβ€πŸ”₯

(You can post bugs in telegram, or in Issues, though I probably already know about them myself) πŸ› οΈ

image

Current version:

  • Web: v0.2
  • Mac: v0.2
  • Windows v0.2

Changelog

Data about the latest game updates

v0.2 [18/05/2024]

  • Added two more new levels! (now there are 9)

These levels use those spiky objects

  • Fixed bugs related to moving in menus.
  • Small changes in the mechanics of moving boxes (you'll figure out what's changed)
  • And some other minor bugs related to box movement.

v0.1.2 [16/05/2024]

  • Added 2 new levels!
  • Added Spiky objects (players and boxes)

Spiky objects have spikes on their edges that break fragile objects

  • **Modified Level 4 slightly
  • Added Controls menu (where you can see how to play)
  • Fixed a bug with pressing buttons in Russian layout
  • Fixed a bug with shifting the box pointing at the closing gate (it should work correctly now)
  • Small bugfixes related to box movement

v0.1.1 [15/05/2024]

  • spikes and "fragile” objects (players and boxes) have been added.

Fragile objects break when interacting with spikes.

  • Fixed incorrect collision when boxes hit, on just closed buttons (but not completely)
  • Fixed a bug with spamming the cancel button (now the player will not be thrown all over the level)
  • [M] Music off button added (at Maxim's request)
  • _ (no new levels were added)

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