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Home Page: https://opensky.to
License: Other
OpenSky Flight Tracking Agent
Home Page: https://opensky.to
License: Other
Settings window does not seem affected
Left side seems to slightly reach into my second monitor (around 5 pixels or so)
Similar with resuming flight:
Check new custom message box code
this.fuelWeight = (int)value switch
{
0 => 6,
1 => 6,
2 => 6.7,
3 => 0, // Electric engine
4 => 6.7,
5 => 6.7,
6 => 0, // Rocket
7 => 0, // Tip rockets
8 => 6.7,
_ => 0
};
This is outdated, new one goes to 10
We are unable to remove the small gaps between files from the software side, so the cut in/out of the background noise is really noticable. The whole "Opensky flight number XXXX is now ready for boarding" needs to have that removed.
This includes the fixed start/end files and the 10 number files dynamically added in between.
APU was started and avail, bleed was off ... no other change or sim pause
Add this to the aircraft types screen
Currently all groupboxes (side info, add and edit) are all stretched down when the grid is too long
Plus the grid is not scrolling with the mouse wheel
All those values are available from the position reports of the flight log
Title explains it all
Should move on to other flight phases
While checking in there, last flight was doing a v-path shallowish descent (500-800 fpm), flight phase was displayed as "Unknown" before switching to approach
The current envelope for resuming flight is too narrow. Expand the radius to resume flight so that study level airliners can load in at nearby airports and resume flight rather than tracking back to the exact last known location and altitude.
In xplane, if you uncheck autoset time, it seems to flag it even though the time is the same. I would suggest not forcing time for player enjoyment and scenery enjoyment
Additionally, something to keep in mind (MSFS does this now too), sims will slow the world time in order to calculate certain physics. Originally MSFS didnt do this, but recently its been seen. XP is much worse in this probably though.
What happens is when you dip below the benchmark FPS (20 in XP), it slows the time in sim, in order to continue to calculate flight model per frame properly. When frames are generated too slowly, the sim doesnt keep real time anymore. I am guessing MSFS keeps real time counted, so it may not be an issue there. I would say though, removing the time requirement wont impact gameplay in my own opinion.
Setting the correct payload, tracking condition is green ... but when clicking resume flight it changes and doesn't allow for the resume to happen
When opening aircraft types in agent, it often CTD's after client update to .5.1
When trying to add new variant from in sim detection, it causes error that the aircraft could not be added
Looks like the sim is still updating the primary tracking data in a crash
We should keep a reference to last one BEFORE the crash to detect what kind/how hard the crash was
Like just taxiing and clipping something with 3kts or vertical speed -5000 and airspeed 300 into the ground?
Test if "APU SWITCH" simvar works better, otherwise create a minimum gap of 90 seconds between events, as those are purely info anyway
To give a uniform look across the website, client and agent
Allow editing of linked accounts and show profile image
Allow uploading of new image from there and then also add that to the client
Aircraft automatically set to enabled
Time warped for a few seconds, agent calculated a time saving of like 2.5 minutes
Last test flight did not show this behaviour, but double check!
Or is this a unit conversion issue? Recent test flights had negative fuel consumption overall, also check values in saved flight log xml
Remove the existing placeholder model
Add extra features of new model
Keep adhoc simbrief download integration?
Add accelaration options for ground handling -> add to time warp
Also add fuel weight / gallon to aircraft types section and confirm with chosen defaults in the API
Check how often aircraft position updates get rendered
Maybe introduce setting so players can choose a value that works for their computer
The payload stations were never changed, switch this logic by adding them up and comparing to the flight payload
Icing and co. will then never have an impact on tracking conditions
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