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Open source game engine running Driver games from Playstation 1

C++ 85.82% C 1.52% Batchfile 0.01% Lua 12.65%
graphics physics car-physics driver driver2 playstation psx

opendriverengine's Introduction

OpenDriverEngine - Open source implementation of Driver 1/2 engine

Requirements specification (short version):

Code:

  • Project takes REDRIVER2 as a basis for the work, however, the code for it should be written from scratch.
  • Written in C++ (no C++ STD - instead, libnstd is used)
  • Dependency list should be short, dependecies must be lightweight as possible except renderer

Compatibility

  • Driver 2 content should be processed by converter to make games run instantly on OpenDriverEngine
  • Driver 1 content level files can be processed by converter. The rest is recreated with Lua scripts
  • Untouched original Driver 2 physics, but extended it with new features

Gameplay

  • Smooth gameplay - original 30 FPS or 50 FPS car physics interpolated to 60 FPS or greater
  • Full game engine scripting in Lua 5.4 taking missions, sound banks, frontend into account to make game extensible with new features
  • Game logic of minigames and Undercover missions port to Lua
  • Driver 2 AI port to Lua and ability to build new AI with Lua

Please look at https://github.com/OpenDriver2/OpenDriverEngine/blob/master/TODO.md for more information

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