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Automatically exported from code.google.com/p/wowmodelviewer
What steps will reproduce the problem?
1. load the Relentless Gladiatior's Leather Spaulders
2.
3.
What is the expected output? What do you see instead?
mesh of the left shoulder looks like it's been hit several times by a huge
mace.
What version of the product are you using? On what operating system?
v0.7.00 r685 32-bit
Windows XP
Please provide any additional information below.
submitted by Legs
Original issue reported on code.google.com by [email protected]
on 3 Apr 2010 at 10:39
What steps will reproduce the problem?
1. importing character from the armory
2.
3.
What is the expected output? What do you see instead?
my character looks like a bunch of random flashing polygons... eg
http://img268.imageshack.us/img268/6189/crazye.jpg (also attached)
What version of the product are you using? On what operating system?
i am using the latest version of WMV and windows XP Media center.
Please provide any additional information below.
have tried changing to software mode but it makes the textures dissappear
completely.
Original issue reported on code.google.com by [email protected]
on 18 Sep 2009 at 5:46
Attachments:
Request / question: is it possible to fix the motorbike? It's wheels are not
turning. Also, by default it uses the normal mounting animation when you put
a character to it (this is not correct). The current workaround is to choose
the right mounting animation to your character from the model control menu.
by BaronSoosdon
Original issue reported on code.google.com by chuanhsing
on 26 Dec 2009 at 1:05
so this i what i did come by with latest version of wowmodelviewer,
previous versions didnt have anything like that...
Avira AntiVir Personal
Report file date: 17. helmikuuta 2010 05:33
Scanning for 1767580 virus strains and unwanted programs.
Starting the file scan:
Begin scan in 'E:\wowmodelview-r682\wowmodelview.exe'
E:\wowmodelview-r682\wowmodelview.exe
[DETECTION] Contains recognition pattern of the ADSPY/AdMedia.HB adware
or spyware
Beginning disinfection:
E:\wowmodelview-r682\wowmodelview.exe
[DETECTION] Contains recognition pattern of the ADSPY/AdMedia.HB adware
or spyware
[WARNING] The file was deleted!
End of the scan: 17. helmikuuta 2010 05:34
Used time: 00:00 Minute(s)
The scan has been done completely.
0 Scanned directories
1 Files were scanned
1 Viruses and/or unwanted programs were found
0 Files were classified as suspicious
0 files were deleted
0 Viruses and unwanted programs were repaired
0 Files were moved to quarantine
0 Files were renamed
0 Files cannot be scanned
0 Files not concerned
0 Archives were scanned
1 Warnings
0 Notes
Original issue reported on code.google.com by [email protected]
on 17 Feb 2010 at 3:37
This patch does not yet enable build on Linux - first, Windows-specific
stuff needs to be rewritten in RenderTexture.cpp, at the very least.
However, it fixes issues with include paths and file names (they are case-
sensitive in Linux, and backslashes don't work), and string conversions.
Please remember to wrap string constants in wxT() when assigning them to
wxStrings.
Original issue reported on code.google.com by [email protected]
on 9 Dec 2009 at 9:07
Attachments:
The option to export an unposed model seems to have been removed.
Original issue reported on code.google.com by [email protected]
on 31 Oct 2009 at 2:52
What is the expected output? What do you see instead?
I try extracting the files and then my windows explorer stops responding.
What version of the product are you using? On what operating system?
Im trying to get the newest version. I have windows 7 ultimate edition.
Original issue reported on code.google.com by [email protected]
on 7 Feb 2010 at 5:50
What steps will reproduce the problem?
1. Import armory char
2. Use an animation of your choice
3. Export model as ms3d, obj or any other format
What is the expected output? What do you see instead?
The model should be loaded into Milkshape as it was exported.
Instead:
When I load the output ms3d, obj, etc into milkshape 3d some gear items
change position, size, etc.
What version of the product are you using? On what operating system?
r635 OS:Windows 7.
Please provide any additional information below.
Init model export works ok. It seems this effect is related postures
created by the animation feature.
Original issue reported on code.google.com by [email protected]
on 22 Dec 2009 at 3:57
What steps will reproduce the problem?
1. export wmo as .obj File
What is the expected output? What do you see instead?
I woul expect to connect the "material" to the proper .tga File
What version of the product are you using? On what operating system?
Windows 7 with r571
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 7 Nov 2009 at 1:53
What steps will reproduce the problem?
1. Load up a model with an environment map. For example, NagaFemale.
Many creatures, weapons, and armor models use these, though player
characters do not.
What is the expected output? What do you see instead?
An environment map, aka "shininess".
What version of the product are you using? On what operating system?
r680, Windows XP.
Please provide any additional information below.
This definitely used to work in WMV. More about how they are specified
in the M2: http://wowdev.org/wiki/index.php/M2#Texture_unit_lookup_table
Original issue reported on code.google.com by [email protected]
on 12 Jan 2010 at 6:30
[Pinkhair] Would it be possible to have the option of, when exporting a
model, only exporting a single mesh for each texture? Instead of, as it does
now, saving 4-6 seperate ones for each geoset?
Original issue reported on code.google.com by chuanhsing
on 29 Oct 2009 at 3:00
When I built this version of wowmodelviewer, the female human face and hand
were incomplete.
I am trying to fix it. Anyone has some suggestions?
Original issue reported on code.google.com by [email protected]
on 9 Jun 2009 at 3:44
I downloaded wowmodelviewer (the featured one here.) but i'm not sure how to
get it to work, it
says that wowmodelviewer doesn't run in DOS when I try opening
wowmodelviewer.exe.
Is there some way to make it work?
Original issue reported on code.google.com by [email protected]
on 23 Jan 2010 at 12:21
What steps will reproduce the problem?
1. Trying to start up the program
2. Newly installed WTLoK
3. Haven't installed any updates for WoW
What is the expected output? What do you see instead?
http://i926.photobucket.com/albums/ad101/ShinnHikari/Capture.png
What version of the product are you using? On what operating system?
I'm using WoWModelViewer r685 on Windows Vista 64-bit
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 20 Mar 2010 at 9:33
Attachments:
What steps will reproduce the problem?
1. select the guild tabard
2. click randomly at the inactive buttons to change icon/border/colors
3.
What is the expected output? What do you see instead?
Wanted: Customized guild tabard. Got: Plain white tabard with no skins to
customize it.
What version of the product are you using? On what operating system?
v0.7.00 r685 32-bit
Windows XP
Please provide any additional information below.
submitted by Legs
Original issue reported on code.google.com by [email protected]
on 3 Apr 2010 at 10:44
Can wowmodelviewer export model's animation to other applications?
Which type of file shall I use?
Original issue reported on code.google.com by [email protected]
on 2 Jan 2010 at 1:50
What steps will reproduce the problem?
1. Go to light control
2. Pick a color for ambience
3. Equip model with a robe
3.
What is the expected output? What do you see instead?
There are dark irregular areas on te bottom center of the model's robe
What version of the product are you using? On what operating system?
r642 Windows 7
Please provide any additional information below.
(I prefer r642 because it has npc clothes)
Original issue reported on code.google.com by [email protected]
on 11 Mar 2010 at 4:44
What steps will reproduce the problem?
1. Load any character model (for example a blood elf male).
What is the expected output? What do you see instead?
Previously on loading a character model, it would default to the Stand
animation with the fewest frames which is the simplest standing animation.
Currently, each character model seems to have a different animation.
Blood Elf Males have sheathe, Male and Female Humans are doing a Mount Idle
animation, etc.
What version of the product are you using? On what operating system?
Build: Model r581 - 3.2.x Live & PTR Download (though the program displays
r580 instead of r581)
OS: Windows XP 64-bit
Original issue reported on code.google.com by [email protected]
on 19 Nov 2009 at 3:36
Northrend polygon flames, ulduar cloth shoulders, and waterfall
objects(among others) do not properly render transparent edges on their
animated textures, giving them hard edges instead of faded out ones like in
game.
http://img.photobucket.com/albums/v606/MoireMortemaine/fire-1.jpg
Original issue reported on code.google.com by [email protected]
on 31 Oct 2009 at 2:49
If you load \creature\pitlord\pitlord.m2, there is an overflow in
model.cpp:874
pass.useEnvMap = (texunitlookup[tex[j].texunit] == -1) && ((rf.flags &
0x10) !=0) && rf.blend>2;
tex[j].texunit equals 2 although texunitlookup has only a length of 2
Original issue reported on code.google.com by [email protected]
on 7 Oct 2009 at 7:31
What steps will reproduce the problem?
1. Select a Character model.
2. Equip the Guild Tabard item
3. Try to change the item using "Tabard details" Character control.
What is the expected output? What do you see instead?
I expect to see a customizable guild tabard which allow me to use the
Tabard Details controls to edit the appearance. Instead I get the
"guildless" grey guild tabard design and cannot edit it with the Tabard
Details.
What version of the product are you using? On what operating system?
Build: Model r581 - 3.2.x Live & PTR Download (though the program displays
r580 instead of r581)
OS: Windows XP 64-bit
Please provide any additional information below.
This problem only exists when equipping a guild tabard through the UI. If
you use the Load Equipment option to load in a guild tabard .eq file
created in a prior WMV version, you do get a guild tabard that can be
customize. (I've attached my .eq file for a Guild Tabard.)
Original issue reported on code.google.com by [email protected]
on 19 Nov 2009 at 3:23
Attachments:
What steps will reproduce the problem?
1. Export an model (which has animations)
2. Import it into 3ds max, blender, ...
What is the expected output? What do you see instead?
3ds max showing animations. But there are no animatinons exported.
What version of the product are you using? On what operating system?
Using Windows 7. WoWModelViewer 684
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 17 Mar 2010 at 2:05
What steps will reproduce the problem?
1. click on any legs heads or feet
2.
3.
What is the expected output? What do you see instead?
no equipment
What version of the product are you using? On what operating system?
windows 7 7.0.1
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 2 Apr 2010 at 12:07
What steps will reproduce the problem?
1. Each time i load WoW Model Viewer i choose a character, i can change
the skin tones but when it comes to the equipment buttons a new window
opens up but theres nothing to select?
What is the expected output? What do you see instead?
In the equpiment window it just says ----none----
What version of the product are you using? On what operating system?
I have windows vista and ive download this software a couple of times to
see if anything changes but no luck.
Original issue reported on code.google.com by [email protected]
on 28 Feb 2010 at 5:39
What steps will reproduce the problem?
1. Open WoWModelViewer
2. click about
3. click search for updates
4. click on yes
What is the expected output? What do you see instead?
Download site should be opened.
Instead I get an errorpopup that the url is not valid.
Second: The popup tells me that 682 is the newest one, but Its old.
What version of the product are you using? On what operating system?
Firefox, Windows 7 64Bit, ModelViewer 684 64Bit
Original issue reported on code.google.com by [email protected]
on 19 Mar 2010 at 2:12
Currently, ModelCanvas uses WGL functions to initialize the window, instead
of inheriting from wxGLCanvas. (It *used* to inherit from wxGLCanvas.)
A cross-platform solution would be to inherit from wxWindow only under
Windows, and wxGLCanvas on other platforms. This (apparently) won't allow
the fine-grained OpenGL settings currently implemented under Windows, but at
least the basic functionality will work.
Original issue reported on code.google.com by [email protected]
on 18 Dec 2009 at 7:51
What steps will reproduce the problem?
1. Choose au charactère wich has é type char in the name (or server)
2. Copy/Paste the URL
3. Nothing is loaded
The char encodeing must checked to avoid this problem :)
here is the URL I tried : http://eu.wowarmory.com/character-sheet.xml?
r=Temple+noir&n=Daïmhôndrùs
I alose tried encoding it this way : http%3A%2F%2Feu.wowarmory.com%2Fcharacter-
sheet.xml%3Fr%3DTemple%2Bnoir%26n%3DDa%C3%AFmh%C3%B4ndr%C3%B9s
But I got the same result in both cases
eric
Original issue reported on code.google.com by [email protected]
on 19 Sep 2009 at 10:02
What steps will reproduce the problem?
1. Open WoWmodelviewer
2.
3.
What is the expected output? What do you see instead?
It crashed with an "Assertion Failed" message
What version of the product are you using? On what operating system?
Lated WoTLK build, WoWmodelviewer 681, Windows 7 Pro
Please provide any additional information below.
In my log I see "
19:04:50: Game Data Path: C:\
19:04:50: Use Local Files: false"
But if I change it to the right path in the config file (it's on my D:) it
gives me the same error and changes it back to C:
Original issue reported on code.google.com by [email protected]
on 3 Mar 2010 at 3:06
What steps will reproduce the problem?
1. Just load on a Blood Elf Male the T10 Priest shoulders - Sanctified
Acolyte Mantle
2.
3.
What is the expected output? What do you see instead?
Instead of a normal smooth texture, there are some black small textures
loaded on the shoulders
What version of the product are you using? On what operating system?
0.7.00 r685 64-bit
Win7 64-bit
Please provide any additional information below.
I ve tryed on most of chars.. the black texture still is present on all of
them.
Original issue reported on code.google.com by [email protected]
on 25 Mar 2010 at 7:06
Attachments:
What steps will reproduce the problem?
1. Download the latest release (r682)
2. Extract the archive
3.
What is the expected output? What do you see instead?
My virusscanner (F-Secure) kicks in when trying to copy wowmodelview.exe,
it tells me this:
Name: AdWare.Win32.AdMedia
Type: Adware
Size: 391 KB
Date: 02/20/10 22:59:39
Description: Adware displays advertising banners on your computer.
What version of the product are you using? On what operating system?
r682 on Windows XP Professional SP3
Please provide any additional information below.
This is the first time I get such an error, my previous versions r581 and
r672 extracted without any problems or notifications.
Original issue reported on code.google.com by [email protected]
on 20 Feb 2010 at 10:09
What steps will reproduce the problem?
1. Export any WMO file with a large number of texutres &/or Polys to any
format; (not sure which causes the issue) Dalaran, Stormwind or my favorite
for this issue: Caverns of Time. (Not a lot to export, so it goes fast, but
it defiantly has the issue!)
What is the expected output? What do you see instead?
I expect to see all Textures exported with the proper names. Instead, I get
a lot of correct textures exported, and others are exported with seemingly
randomly-chosen texture names from the texarray. The proper files are
properly associated to their polys, but the images themselves are wrong.
Please use labels and text to provide additional information.
I think it may be the method upon which the exporting is done. With a
high-volume of textures/polys, the GL texture may become overwhelmed and is
changing textures mid-export, causing the problem.
One possible way to fix this is writing a direct BLP->TGA converter that is
called when exporting. I'm gonna try and do this...
Original issue reported on code.google.com by [email protected]
on 11 Jan 2010 at 6:35
Thanks for applying the earlier patch!
This bug report contains the final changes that make WMV at least build and
run under Linux. The actual OpenGL model window doesn't work yet - that
will be a separate patch. Loading MPQ files currently requires their
filenames to be in the exact same case as in the source file, since
filenames are case-sensitive under Linux, unlike Windows.
The diff, thankfully much smaller than the previous one, patches existing
files - most of these changes are, again, for string conversion issues.
The new files in the tar.gz add the missing source files for CxImage
(needed for Linux, since the SVN tree only has a Windows .lib binary and
headers). They also update the Linux build system to the modern CMake
instead of a very outdated static makefile with hardcoded paths. (In fact,
src/Makefile can be deleted, as it would only work reliably on one machine
- the author's.)
It would be nice if CMakeLists.txt could be expanded for both platforms -
after all, CMake can generate Visual Studio .sln/.vcproj files in addition
to makefiles, so in theory it could be used as a grand unified build system
for Linux and Windows. For now, though, the Windows build can continue
using the existing .sln/.vcproj files independent of CMake.
Original issue reported on code.google.com by [email protected]
on 18 Dec 2009 at 7:15
Attachments:
What is the expected output? What do you see instead?
In the animation controls, the animations in the latest builds have started
being sorted by index instead of by name, which makes it hard to find what
you need.
Original issue reported on code.google.com by [email protected]
on 29 Oct 2009 at 9:21
the up and down boday's texture have only 256x256 resolution texture.
Have any other medthod to get a texture more higher. 512x512 will be the
right resolution.
Original issue reported on code.google.com by [email protected]
on 29 Oct 2009 at 2:21
Program just crashes after start because cannot find some MPQs. When I
replaced all occurences of "frFR" to "ruRU" in executable file, program
started to work as expected. Please add support for more client locales.
Original issue reported on code.google.com by [email protected]
on 28 Sep 2009 at 11:32
What steps will reproduce the problem?
1. When open the wowmodelview r654.
What is the expected output? What do you see instead?
Program:...
File: d:\others\coding\wowmodelview\src\dbcfile.h
Line: 59
Expression:field<file.fieldCount
For information on how your program can cause an assertion failure, see the
Visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)
Abort Retry Discard
What version of the product are you using? On what operating system?
wowmodelview r654, windows xp sp2
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 29 Dec 2009 at 4:00
What steps will reproduce the problem?
1. AVI export often works on the very first run after a reboot.
2. Once the application is restarted the AVI's are full length but only
show the first frame of animation.
What is the expected output? What do you see instead?
Expecetd) Output of an AVI file containing one complete loop of the
selected animation.
Result) An AVI file that runs the full length of the animation but only
displays the first frame.
What version of the product are you using? On what operating system?
v0.5.08 r580
Windows 7 x64 and Windows XP SP3
Original issue reported on code.google.com by [email protected]
on 17 Nov 2009 at 3:00
[Frozen_Death_Knight]: When equipping a head piece on any character, the hair
is still visible and gets outside the thing you equipped
Original issue reported on code.google.com by chuanhsing
on 29 Oct 2009 at 2:57
What steps will reproduce the problem?
1. Start womodelviewer r683
2. error message of windows 7 ultimate occurs (win7 color scheme changed)
3.
What is the expected output? What do you see instead?
color scheme and aero settings shouldnt change by starting wow model
viewer, instead there is a change to light blue possibly the setting
carried with wow modelviewer.
What version of the product are you using? On what operating system?
wow model viewer r683 + Windows 7 ultimate (german country/language settings)
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 19 Mar 2010 at 9:57
Attachments:
When using the show mask render mode, transparent objects are being
rendered entirely opaque instead of using their proper alpha channel.
Original issue reported on code.google.com by [email protected]
on 31 Oct 2009 at 2:50
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 12 Feb 2010 at 11:00
What steps will reproduce the problem?
1. export 3dsfile;
2. imporot into 3dsmax; sometimes cannot be imported;
3. in max the mesh is not smooth and has no animations;
What version of the product are you using? On what operating system?
vista , xp; version 685;
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 23 Mar 2010 at 2:41
I tried to download http://wowmodelviewer.googlecode.com/files/wowmodelview-
r682.zip
Kaspersky Antivirus has detected AdWare.Win32.AdMedia.hb in the archive and
deleted it.
Original issue reported on code.google.com by [email protected]
on 13 Feb 2010 at 10:57
What steps will reproduce the problem?
1. Starting WoW model viewer
2. Opening a Model
3.
What is the expected output? What do you see instead?
Expected : A clean model
Instead: A model with messed textures and flickering on and off
What version of the product are you using? On what operating system?
WoW Model Viewer 0.6.0.3
Please provide any additional information below.
I have the same version of model viewer on my last computer but it worked
then, I've been searching all over the internet for weeks now and I cant
find a solution, I've tried to change the OpenGL display but it doesnt fix
it.
Original issue reported on code.google.com by [email protected]
on 21 Dec 2009 at 1:31
Attachments:
It seems it can't get the charactor xml from the wowamory.com.
Did they block downloading these xml file from wow server? And only can be
viewed through browser.
Original issue reported on code.google.com by [email protected]
on 20 Jun 2009 at 3:15
[Pinkhair]: When you scale the file list window, the actual scrollbox should
scale with it so you can read the full paths if you need to. Especially
important when using the filter.
Original issue reported on code.google.com by chuanhsing
on 29 Oct 2009 at 2:59
Item ID: 47704
Display Id: 61995
Item Name: Epaulets of the Devourer
What steps will reproduce the problem?
1. Equip the item.
2. Rotate the character and watch the orange stones under the Alliance
Shield on the front of the shoulders.
What is the expected output? What do you see instead?
The orange stones are supposed to line up with the "tassles" (free moving
bits) that hang from the bottom of the Alliance Shields. Instead, they
seem to have a variable offset and deform depending on which angle you look
at them from.
What version of the product are you using? On what operating system?
Build: Model r581 - 3.2.x Live & PTR Download (though the program displays
r580 instead of r581)
OS: Windows XP 64-bit
Additional details:
The stones appear to be separate from the main model based on the Model
Control dialog. The stones are listed as 2, whereas the main model is 1
(and the fur ruff is 0).
Original issue reported on code.google.com by [email protected]
on 19 Nov 2009 at 3:32
Under Linux with my patches applied (see issue 22), wowmodelviewer fails to
find MPQ files unless they are in the exact same case as typed in the source
file.
I'm going to modify the search algorithm so that instead of searching for
each MPQ file independently, the program will iterate over the data
directory and compare the file names to the predefined list in a case-
insensitive manner. This should be cross-platform.
Original issue reported on code.google.com by [email protected]
on 18 Dec 2009 at 7:48
What steps will reproduce the problem?
1. Downloading the program
2.
3.
What is the expected output? What do you see instead?
I load the SC2 mpq file and then open the model list and it's just a bunch
of WoW names. I also get tons of assertion errors
What version of the product are you using? On what operating system?
Win 7 x64
Please provide any additional information below.
Fix it and let me view SC2 models.
Original issue reported on code.google.com by [email protected]
on 9 Mar 2010 at 1:40
As per discussion from
http://www.wowmodelviewer.org/forum/index.php?topic=4420.msg30983#msg30983
Original issue reported on code.google.com by [email protected]
on 10 Mar 2009 at 7:54
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