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Open-Source Gradius Shmup Engine for Game Maker: Studio

License: MIT License

NSIS 7.07% Game Maker Language 92.93%

game-maker-studio-shmup-engine's Introduction

Game-Maker-Studio-Shmup-Engine

Open-Source Gradius Shmup Engine for Game Maker: Studio This engine is heavily reliant on knowledge of GML. As long as all assets are replaced with your own, you may use this source code royalty-free. (Credit isn't required, but appreciated)

See it in action here: https://github.com/mysterypaint/Game-Maker-Studio-Shmup-Engine/releases

This engine features:

  • Dynamic game state system (Opening credits, titlescreen, game mode, pausing, cutscene mode, game over mode, "START" mode [The START window before the player gains control])
  • The standard Gradius arsenal and HUD
  • Co-Op Mode
  • A fully playable level
  • Game Loop system (increasing difficulty; infinite play)
  • Window resizing hotkeys (1, 2, 3, Alt+Enter, Holding Esc closes game)
  • Tilemap loading (.oel OGMO Tilemap format: http://www.ogmoeditor.com/)
  • Real-time tilemap modification and export
  • Commented code (At least, I tried!)
  • Title Screen menu, including customizing controls (Default controls use keyboard Z/X/C, UDLR, and Enter)
  • Cheat codes on the pause screen

The engine also has many debug features (Press Q to toggle debug mode):

  • E: Toggle cutscene game state
  • R: Set X camera scroll to 0.3
  • T: Increase the player's speed
  • U: Trigger Kon.Code (Unlimited uses)
  • I: Give Player 1 a Speedup
  • C: Give Player 2 a Speedup
  • Numpad +/-: Increment/decrement player lives
  • Right/Left-click: Change tile value the mouse is currently hovered over
  • Shift+Right-click: Set tile on top of mouse's value to 0
  • P: Export the current level to a new .eol in the game's "working_directory"
  • B: Kill the player (Suicide button)

game-maker-studio-shmup-engine's People

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