Discovering and learning using Unity editor and scripting.
Building for iOS using Unity Cloud Build
Using Google Firebase in Unity and a Primer in Event Driven Programming How to implement Google Firebase in a Unity project; also covers the use of events Stephen King, 30.04.2017
Adding Firebase to your Unity Project Setting up an Unity project to use Firebase for authentication, messaging, and much more Firecasts, 02.03.2017
Unity · Spline-based Procedural Geometry What is a mesh? What is space? Coordinate systems of various engines and mesh editing apps, Bézier-splines mathematics, Point-basis and tangent-basis functions, extrude a line-shape along a spline, adjusting UVs to consistently map textures, and tips video, 61 min., Joachim Hólmer, 21.09.2015
Roll-a-ball tutorial Create a simple rolling ball game that teaches many of the principles of working with Unity serie of 8 short videos, 74 min., Unity, 24.07-19.08.2015
Spring Joint Playing with Rigid Body, Spring Joint and Line Renderer components Gōng-fu I/O, 17.12.2015
Unity · Essentials Game Objects, Prefabs, Tags and Layers serie of 4 short videos, 8 min, Unity, 08.04-22.11.2013
Unity · Editor basics Getting to know the fundamentals of the editor and a few tips video, 61 min., Mike Geigh, 23.09.2013
Unity · Game Object Coordinate system in Unity, camera projection modes, game objects, components and transformations, nesting video, 49 min., Mike Geigh, 30.09.2013
Unity · Tips & Tricks 1 A bunch of tips, that do not fit in other tutorials video, 59 min, Adam Buckner, 23.06.2014
Unity · New UI World Space Canvas setting up and animating a UI canvas in world space; demonstrates parenting, alignment, scaling of UI elements (canvas, canvas group, text, images, mask) and animating their position and alpha to build a simple dialog video, 35 min., 30.06.2014
Text Mesh Pro · Documentation documentation of the Text Mesh Pro asset; see also the video tutorials of Zolran on YouTub.
ShaderLab: Culling & Depth Testing in Unity's documentation; the ‹ Reveveal Backfaces › shader helps debugging Normals; see also the ‹ Glass Culling › shader.
Prime31 / GoKit « Lightweight tween library for Unity aimed at making tweening objects dead simple and completely flexible » (cité par David le 15.01.2015)
UnityOSC Open Sound Control (OSC) C# classes interface for the Unity3d game engine. See also Paul Varcholik's Bespoke OSC library.
TouchScript « Complete multitouch solution for Unity: Win8, TUIO, Mobile. »
Arcadia Unity Integration of the Clojure Programming Language with Unity; as of 07.02.2016, it embeds Clojure 1.7 into Unity 5.3.2 (see branch develop)
- The Unity Assertion Library Unity, Tom Paszek, 25.08.2015
- Unity Test Tools Wiki
- Unity Test Runner Unity documentation
- NUnit Quickstart, NSubstitue Quickstart
- 10000 Update() calls Unity blog, Valentin Simonov, 23.12.2015
- IL2CPP internals: Method calls Unity blog, Josh Peterson, 03.06.2015