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plants-and-defense's Issues

Camera movement is a problem

Now with having pixel perfect movement/UI etc the player character looks jittery with movement. I couldn't solve it (yet).

Wave end bug

Sometimes day starts with enemies still there.
The static on the enemy class was not working well, because if you kill them in their spawn you could always get a count value of 0.
Currently i have a kill count static variable where the wave ends when all enemies should be killed.

Some Managment

Ohan can you work on the plant system, so they shoot and grow accordingly.
I can work on enemies, projectiles and player.
I had to change some code regarding the wave clear, due to it not wanting to end the night at times.

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