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Adrian Kreskowski's Projects

alignet icon alignet

code to train a neural network to align pairs of shapes without needing ground truth warps for supervision

apriltag icon apriltag

AprilTag is a visual fiducial system popular for robotics research.

asynctextures icon asynctextures

Enables loading (and uploading to GPU) textures asynchronously using compute shaders.

avango icon avango

AVANGO is a free software framework designed for interactive, distributed applications. It supports a large range of displays from standard desktop applications to large-scale immersive Virtual Reality installations. Please cite our work when using our software in your own research or publication.

cell_visualizer icon cell_visualizer

This project is concerned with quickly visualizing cell data based on beacon localization in a heat map manner for predefined polygon and given cell ids.

color_icp icon color_icp

Implementation of ICCV 2017: Colored Point Cloud Registration Revisited

cppzmq icon cppzmq

Header-only C++ binding for libzmq

cub icon cub

Cooperative primitives for CUDA C++.

depth-anything icon depth-anything

[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation

doctest icon doctest

The fastest feature-rich C++11/14/17/20/23 single-header testing framework

exscivis icon exscivis

Framework Excercise Scientific Visualization

fastmvr icon fastmvr

Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)

ffmpeg icon ffmpeg

Mirror of https://git.ffmpeg.org/ffmpeg.git

gl3w icon gl3w

Simple OpenGL core profile loading

globjects icon globjects

C++ library strictly wrapping OpenGL objects.

gsplat icon gsplat

CUDA accelerated rasterization of gaussian splatting

guacamole icon guacamole

Guacamole is an extendable and efficient rendering system for visualizing different data types.

hpmc icon hpmc

HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.

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