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mheta-bo's Issues

Outline of main algorithm

  1. parse in deco pool
  2. parse in equipment/weapon pool
  3. parse in playstyle --> constructing obj function
  4. load database
  5. determine skill pool --> equipment pool for optimization (include best slot options)
  6. -start optimization algorithm -genetic algorithm
  • Randomly create or seed population --> calculate obj function
  • Sort by objective function
  • Calculate rand(x) and keep that percentage of the population in decreasing objective function
  • Breed/Crossover the population to make another generation (cross ratio)
  • Mutate the children (just deco or also equipment?)
  • Return to step 2 --> 100 generations
  1. print out the optimum build

Names!!!

We need names!!!

List your ideas in replies, we need a name for the project, the team, and the tool.

Potential classes to make

Classes:
Build
Equipment : 4 subclasses weapon, armor charm, deco
Skills
Monster
Playstyle
Motion

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