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Mutator for Killing Floor which modifies vanilla ZEDs providing them with new appearance and behaviour features + fixes a bunch of well-known issues and exploits which could negatively affect the original gameplay.

License: MIT License

UnrealScript 100.00%
game unrealscript killingfloor mutator monsters skins zeds zombies appearance greylisted

n7zedsmut's Introduction

N7Zeds mutator for Killing Floor

Inspired by SuperZombieMut and KFHardPat mutators whose purpose was to enhance ZEDs behaviour making the game more challenging this mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits.

Table of Contents

Features

General

  • New ZEDs behaviour features.
  • Modified existing ZEDs behaviours.
  • Alternative ZEDs skins (based on Grittier Zeds replacement pack).
  • Individual ZED's replacement configuration rules.

  • [1.2.0] New configuration setting is added to toggle alternative skins on/off.
  • [1.3.0] Mutate API is added to allow in-game ZEDs configuration. (MUTATE.md)
  • [1.4.0] Major Patriarch rework and minor additions/fixes in other ZEDs' behaviour. New ZEDs configuration settings.

More information on configuration in CONFIG.md

Gorefast

  • Gorefasts start charging from a larger distance.
  • Gorefasts attack constantly, without pause.

Crawler

  • Crawlers are more aggressive as their attacking behaviour got more agile and chaotic.

Stalker

  • Stalkers attack constantly, without pause.
  • Having spawned, Stalkers might spawn a couple of fake projections that act like regular stalkers but die from any insignificant damage or when the host stalker gets killed.
  • Pseudo Stalkers are always invisible. When attacking/dying they expose their pseudo nature by switching appearance to holographic effect (the same effect used to reveal stalkers when Commando perk is selected).

Husk

  • Husks can do moving attack.
  • Husks' projectiles can hit mid-air targets.
  • Husks' firerate is less predictable, but more frequent overall.

Siren

  • Siren's scream cannot be interrupted.
  • Sirens cause agony screen effect when screaming.

Scrake

  • Scrakes are constantly raged.

Fleshpound

  • Fleshpounds' device has dynamic lighting.
  • Once a fleshpound gets raged it won't settle down until dead.

Patriarch

  • Patriarch's impale attack range has been increased.
  • Patriarch's radial attack animation has been trimmed so he won't waste time boasting.
  • Patriarch's got one new melee animation (actually old one, but unused). All melee animation rates increased to 1.25.
  • Patriarch now has 3 types of chaingun attack: stationary (vanilla) - most accurate; walking - less accurate, but somewhat mobile; running - least accurate, allows for best patriarch mobility when chasing players.
  • Patriarch shoots several rockets during one attack. Patriarch's rockets can hit targets mid-air.
  • Patriarch is invisible when escaping and healing.
  • Patriarch can ignore some incoming damage when escaping or healing.
  • Patriarch can spawn a squad of pseudos after heal. Pseudo patriarchs behave similarly to pseudo stalkers.
  • Patriarch can teleport to a target if it's far enough.
  • Patriarch can activate shield for a couple of seconds.
  • Patriarch can destroy pipe bombs when there are players nearby.
  • Patriarch can destroy welded doors when there are players nearby.
  • Patriarch can radial attack players circling around him during chaingun attack (He won't though until he gets damaged).
  • Patriarch can evade significant damage by switching places with one of the alive pseudos.

Fixes

  • Fixed Stalkers kiting.
  • Fixed Gorefasts kiting.
  • Fixed Patriarch kiting (configurable).
  • Fixed Siren's attack damaging players after decapitation.
  • Fixed Husk trying to shoot when falling.
  • Fixed fleshpound's spinning when raging and other ZEDs are around.

Changelog

All the changes and updates starting from version 1.2.0 can be found in the separate CHANGELOG.md file.

Credits

Contacts

For questions/concerns/recommendations you can contact me via steam or email:

Steam Profile: N7n

Email: [email protected]

n7zedsmut's People

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Forkers

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n7zedsmut's Issues

zeds skin

The problem is this. Added zeds to scrn balance

Zeds=(Alias="CL",ZedClass="N7ZedsMut.N7_Clot")
Zeds=(Alias="BL",ZedClass="N7ZedsMut.N7_Bloat")
Zeds=(Alias="GF",ZedClass="N7ZedsMut.N7_Gorefast")
Zeds=(Alias="CR",ZedClass="N7ZedsMut.N7_Crawler")
Zeds=(Alias="ST",ZedClass="N7ZedsMut.N7_Stalker")
Zeds=(Alias="SI",ZedClass="N7ZedsMut.N7_Siren")
Zeds=(Alias="HU",ZedClass="N7ZedsMut.N7_Husk")
Zeds=(Alias="SC",ZedClass="N7ZedsMut.N7_Scrake")
Zeds=(Alias="FP",ZedClass="N7ZedsMut.N7_Fleshpound")
Zeds=(Alias="PAT",ZedClass="N7ZedsMut.N7_Boss")

Everything is fine, zeds appear, but with a standard skin... Is there a solution?

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