distfiles's Issues
Quick installers don't work (can't download qsw106 over http)
STEPS TO REPRODUCE:
- Download the macosx or linux install scripts from nquake.com
- Run
OBSERVED:
=== Downloading ===
Downloading Quake Shareware...
>>> curl -o qsw106.zip -O http://github.com/nQuake/distfiles/releases/download/snapshot/qsw106.zip
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
0 0 0 0 0 0 0 0 --:--:-- 0:00:01 --:--:-- 0
>>> ls -l macosx.zip
ls: macosx.zip: No such file or directory
Some distribution files failed to download. Better luck next time. Exiting.
(in the transcript above I added >>>
to indicate the commands that are being run silently by the installer)
It looks like nquake.ini points to the releases directory using http
instead of https
. Github will happily redirect you there:
% curl -I http://github.com/nQuake/distfiles/releases/download/snapshot/qsw106.zip
HTTP/1.1 301 Moved Permanently
Content-Length: 0
Location: https://github.com/nQuake/distfiles/releases/download/snapshot/qsw106.zip
But because the -L
flag is not specified, curl
will not follow this redirect.
SOLUTIONS:
- add
-L
tocurl
commands in the installer, or - update
nquake.ini
to usehttps
URLs for mirrors.
ezquake crash on macosx
I'm not sure if this is an issue with the app itself or the installation process. Here are my crashlogs.
Update default textures (supplied by Hemostick)
The default HUD is not fit for purpose?
When installing nQuake currently the default HUD is the one in the screenshots below. In my opinion this does not make it fit for purpose (and i guess the gist of the discussion may end up being what nQuake's refined purpose/crowd is or should be) as it makes things too hard to see and players will likely want to make considerably more adaptions compared to then the previous HUD was in place to get a somewhat competitive setup.
I simply suggest to revert the current HUD to the previous one.
skins/base.png incorrect RGB profile
hud_speed_item_opacity defaults to 0
pent + ring face image is incorrect
nQuake's default face_inv2 image is incorrect, it is supposed to show ring + pent, however the image shows quad and ring instead.
Example below, notice that the player only has pent and ring on the right
Probably not many people noticed this as the default hud doesnt use these face icons, this screenshot is with the old hud.
Ive created a fixed version based on the existing pent + ring icons:
This zip file contains it as both png and tga: fixed face_inv2.zip
add locs to sv-maps.zip
locs should be added to sv-maps.zip
many times the client don't have a loc for a specific map. the usual thing to happen, is some kind soul say "ill send them to you in discord".
there's a better way.
if the server has the locs in the locs folder, clients can use an alias to download it.
bind k "download locs/$mapname.loc;loadloc $mapname.loc"
(this alias/ bind would be added to nquake default.cfg)
the map locs should be placed in sv-maps.zip. ideally, ALL the locs for all the maps. edit: not so sure anymore.
maphub_v1 is not included in nQuake
Not a big deal but i had to download maphub_v1 after installing fresh nQuake and connecting to fresh nQuakesv.
no more assets available, nquake installer not working
BUG: Textures problem
Installed a new nQuake Windows client, using the installer.
There is a problem with the textures:
- there is a "textures" folder in the root (containing the textures from the streambot from xantom);
- qw/texture* pak files are missing;
the zip files from the releases page look fine (I mean gpl.zip, non-gpl.zip, even textures.zip) https://github.com/nQuake/distfiles/releases/tag/snapshot
Someone smarter than me can investigate? Is there a log of the installer? I couldn't find it.
nQuake.ini: nquake.zip
edit: I've uploaded nQuake.ini. The mirror section is as follows (url is a 404)
[mirror_addresses]
1=https://github.com/nQuake/distfiles/releases/download/snapshot
nQuakesv: enabling bots crashes server on Windows
Enabling bots crashes server on Windows due to a "corrupt" qwprogs.dll.
There is some problem when building KTX and qwprogs.dll using Meson and passing the flag that enables bots. The qwprogs.dll that results from using Meson will crash when doing botcmd enable
to enable the bots on server.
Should replace the qwprogs.dll with one built by Meag (from VS) as they work for some reason.
way of editing .cfg files using the github text editor
It would be much easier to maintain the .cfg files if they were outside the zip files.
the installation scripts would have to be changed. There are possibily other impacts, which need to be identified.
There may be other ways of achieving this, but the goal remains the same.
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