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I would like to make something like this explained in this Mark Brown video: https://youtu.be/yorTG9at90g?t=95 at this minute.
For that I need to apply some friction and acceleration to compensate the movement... But I don't know where is best.
Could you help me with that?
The dash shall have acceleration and deceleration while still keeping a good feel. The dash is probably the main player action, as it will be used to dodge elements of the scenario/level.
Characters that will stay on the way of our hero, that when touch the hero, will kill it, activating a immediate restart
Might expand the design, giving maybe dash, teleporting, creation of walls
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