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awp-limiter's Issues

Taking all awps instead of one

With a decrease online players, when CVar awpl_limit_type = 2, plugin take all awps from team with the largest number of them instead of taking one.

If a player cannot take an awp, his weapon disappears

This only happens if awp given via rg_give_item() & GT_REPLACE.

Because in native first the current weapon is taken away, then a new one is issued, and the new one cannot be obtained because of the restriction.

prob with awpl_rounds_pause_num

seems when awpl_rounds_pause_num is configured, that a player is blocked from buying awp - regardless if he didnt buy one during rounds inbetween,while no one else bought a awp in the particular team.
thought that this option 'only' prevents ppl from buying the awp in EVERY awpl_rounds_pause_num in a row.
would be great if the awpl_rounds_pause_num-check gets reset when the player lost his awp and doesnt buy a new one in the 'nextround'.

Перенести сбор авп в случае низкого онлайна в начало раунда

Из-за того что авп отбирается в RG_RoundEnd, в конце раунда, в случае ничьи и тд, когда игроки обеих команд остаются живы, встречается такой прикол что палочники могут встретится на карте и в один момент палки отбираются оставляя ножи (зависит от квара, да, но все же), думаю лучше перенести это в старт раунда.

... или придумать другой способ избежать подобной ситуации.

AWP calculation error

At removing AWPs the counter in going down, but rg_remove_item calls RG_CBasePlayer_RemovePlayerItem where it happens for the second time.

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