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libgdx-liquidfun's Introduction

Hello! I'm Stéphane

Software Engineer

💻 Skills

  • 👨‍💻 Java, JavaScript, Dart
  • ⚡ SpringBoot, React, VueJS, Flutter, Web3.js, Node.js
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Last updated 25/03/2022

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libgdx-liquidfun's Issues

IOS

Hi
I managed to build "with few nonEXIT runtime errors" for MacOS, But I've been going through lots of information online inorder to build for IOS.
SO far RoboVM refuses to load the ".a" produced from the build scripts, as far as I understand Apple changed LOTS of technicalities changed old C++ projects, I'm Still going through compilation and linking possibilities variations and hoping one will work.

Can anyone confirm that this library is working on IOS today ? Can you help me update the bulding scripts ?

Thanks

No implementation - jniCreateWeldJoint

No implementation found for long com.badlogic.gdx.physics.box2d.World.jniCreateWeldJoint(long, long, long, boolean, float, float, float, float, float, float, float) (tried Java_com_badlogic_gdx_physics_box2d_World_jniCreateWeldJoint and Java_com_badlogic_gdx_physics_box2d_World_jniCreateWeldJoint__JJJZFFFFFFF) - is the library loaded, e.g. System.loadLibrary?

In your implementation in the jni folder, the World.cpp method jniCreateWeldJoint lacks parameters: frequencyHz, dampingRatio.

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