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nodeGame server for the browser and node.js

Home Page: http://nodegame.org

License: MIT License

Makefile 0.01% JavaScript 97.58% HTML 0.04% CSS 1.40% SCSS 0.68% Pug 0.29%
nodegame javascript server connections rooms gameserver game behavioral experiment

nodegame-server's Introduction

nodegame-server

Build Status

nodegame-server is the server for nodeGame.

Handles multiple connections, creates requirements, waiting and game rooms.

Resources

License

MIT

nodegame-server's People

Contributors

dfmorrison avatar jdoerrie avatar marccote avatar philippkueng avatar shakty avatar themichaelyang avatar

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nodegame-server's Issues

Easy way to parse query string parameter by game or game room

At the moment, you can do it only with auth enabled or by directly accessing channel.playerServer.clientObjDecorator

There is no clear way of setting the treatment via queryString parameter, or overwriting a setting. This could be automatized.

game.settings variables can only be referenced by an active treatment in views

Values and variables defined in game.settings.js can only be referenced by an active treatment (in the views):

var newVariable = settings.treatmentName.variable;

Since it is sometimes necessary to deactivate certain treatments, it would be preferable if it were possible to reference them directly without being tied to a specific treatment.

PhantomJS Bot crashes the server

When I click on Start Bot in the monitor interface the server crashes with the following error:

error: ServerNode caught an exception: Error: spawn ENOENT

/var/www/ngtest/node_modules/nodegame-server/lib/ServerNode.js:236
throw err;
^
Error: spawn ENOENT
at errnoException (child_process.js:980:11)
at Process.ChildProcess._handle.onexit (child_process.js:771:34)

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