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followers: 23.0 following: 50.0 repos: 13.0 gists: 0.0

Name: Nick O'Brien

Type: User

Company: The University of Queensland

Bio: Researching polygenic adaptation through a population genetics lens. std::vector<std::string> interests = {"Evolution", "Computation", "Heavy Metal"};

Twitter: stochasnick

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Hello, world! 👋

I'm Nick O'Brien, a PhD candidate in the Ortiz-Barrientos Lab at the University of Queensland, Australia. My research interests include constraints and drivers of polygenic adaptation, and computational methods to find these regulators of natural selection. My PhD focuses on investigating some of these adaptive regulators in the context of both additive quantitative genetics models and nonlinear gene regulatory network models, using forward-time genetic simulation approaches. In my free time, I like to listen to and write music, play video games, and code. I also like to mod video games - I have done a bit of everything: level design, environment art, voice acting, scripting, and music.

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Nick O'Brien's Projects

odelandscape icon odelandscape

Program to generate fitness landscapes of molecular traits + Shiny app to visualise simulations on landscapes

polygenicslimbook icon polygenicslimbook

A collection of tutorials and templates for SLiM to be used to study polygenic adaptation.

primes icon primes

Prime Number Projects in C#/C++/Python

slim icon slim

SLiM is a genetically explicit forward simulation software package for population genetics and evolutionary biology. It is highly flexible, with a built-in scripting language, and has a cross-platform graphical modeling environment called SLiMgui.

slimtests icon slimtests

Various tests/HPC jobs for testing SLiM models

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