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This project forked from pcsx2/pcsx2

6.0 6.0 3.0 100.15 MB

PCSX2-Online on a recent(ish) development version of the emulator

License: GNU General Public License v2.0

HTML 0.64% Shell 0.46% CMake 1.16% C++ 78.25% C 14.71% Makefile 0.01% Assembly 0.51% Perl 0.19% NSIS 0.11% Objective-C 0.60% GLSL 0.69% Batchfile 0.03% HLSL 1.39% M4 0.02% Roff 0.03% C# 1.20%

pcsx2-online's People

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pcsx2-online's Issues

A suggestion to contact with the official PCSX2 team on Github about adding netplay into the latest version of PCSX2

Good time of a day to you @nipkownix!

I'd like to ask you, if you can update this build of a PCSX2 Online up to the latest version and contact the official PCSX2 team.
In order to add a netplay into the official version of PCSX2, that will be up to date and improved.

PCSX2#772

There is already an issue going on about it on the official PCSX2 Github page, so I'd like you to contact them and make it possible for a netplay to be added into the official PCSX2 latest build.

spu2-x: Update XAudio to 2.9

Hi, would you please merge this man's work; PCSX2#3241

I know that your fork is focusing on netplay but I believe this move could bring some stability to the overall experience since XAudio 2.8 dropped support for WIN7/8, the only way now for initializing a game session with no audio problems between a WIN10 user and an older OS user is using an older version of SPU_X plugin on the older OS side which could be another factor causing desyncs due to the mismatching audio plugins.

Addressing Input buffer & Ping

Hey, my man! I'm really glad to see you picking up the project after SmileTheory, I was desperately looking for that memcard synchronization! and I have some suggestions if you allow ofc...

  • I believe that Alexsharoff's build was applying the buffering on both the host & client, then Smile just decided to modify that aspect to have that delay applied to the client only, it'd be really nice if you can reverse this again unless it was implemented for a reason. maybe an option to toggle between these two methods? that's too much to ask sorry :P

  • Also, a ping indicator in the chat lobby would be a really nice addition, BTW, How should we adjust the input delay value properly? we used to just divide ping by 15 just like Dolphin's netplay guide says.

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