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neosnake's Issues

[UI] FAQ Is empty

That's maybe because we don't have question for cobra..

But I will find some ๐Ÿค“

I'm gonna ask some friends

[QOL] Find something to stop update types in the back & the front

I have already have some preliminary ideas .. for example, generating types from the back, though I find that approach a bit unusual.

I've reached out to the community to see if anyone else has encountered this issue and if there are any sustainable solutions available, and .. I'm waiting

[UX/UI] Improve basic QOL of the user

The subject I read was talking about a company (Cobra), it could be funny to present the company and have it offer us to play its game.. right?

Am I really going to create a fake branding for a technical test?

And am I really writing this text when it may never be read because the title is explicit? Maybe.......

[Game] Fruits are duplicating

If you eat a fruit, it goes to another Tile, but You can still "eat" the previous tile and so grow 2,3,.. 10 times with the "same" fruit.. I would say ghost fruit

[Game] Have a MapHandler

Currently, the snake is not playing on a map.. the snake is just an Array of Coordinates

I've to change that, to be able to ease the future i've imagined for the game

Let's start simply by adding something to handle maps.. and so, something to load a JSON ?

[UI/Game] Menuing on/in/with the canvas

Even if I have a working game, I need to find a way to create a UI without breaking my head too much
Also we would have to manage the different states of the game, I was talking about a story, so stupidly we would need a menu, pop-ups when you are dead, in short, functionalities

Hoping the night brings guidance.. Is this a valid expression in english ?
let me google that for you

sleep on it*

[CI/CD] Need a linter & a CI

I just want to be sure i'm pushing working things..

If I want to do "smart" things, I can also add a bunch of tests...

[Game Mechanic] Implement Verification and Timing Mechanism for Game Speedruns

Since the game's new mechanic revolves around speedruns, we must ensure that everyone is legitimate and on the same playing field:

Firstly, times cannot be saved unless we are logged in.

All times will be determined by both client and server, according to a future "check" method designed to verify each record.

For the front end :

  • Initially, a start signal with a performance.now() timestamp will be sent, and the backend will respond with an identifier for the specific "race."
  • All inputs will be transmitted to the backend.

For the back end :

  • All inputs will be stored to create a "replay" file.
  • Finally, although the client will send a time, the server will ultimately determine the official time, which may be adjusted by the "check" method mentioned earlier.

The check method isnt defined for the moment, but, since we will have ALL the inputs of the client, we will be able to simulate the run and we will be able to check if a time looks valid or not

[Game] Implement the "secret" feature

It's not exactly a secret... It's simply a tool to help you sketch out your map and make it easier for me to structure the "campaign"

I already have some Ideas on how I've to implement it.. but i'm scared :^)

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