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This was my first attempt at 3D work using OpenGL. I need to rework it, as the .git is a bit messed up.

License: MIT License

CMake 1.66% Batchfile 0.05% Dockerfile 0.01% C++ 75.60% C 13.72% Python 1.71% JavaScript 0.45% Shell 0.08% Makefile 0.08% M4 0.07% HTML 4.13% Ada 0.32% Assembly 0.50% Pascal 0.20% C# 0.20% DIGITAL Command Language 0.01% Roff 0.01% Inno Setup 0.03% Rust 0.03% Java 1.15%

3d-engine-old's Introduction

3DEngine

Description

This is a 3D engine made by ALMEIDA Néo and MOUGEL Victor using C++ and the OpenGL API.

Installation

Engine

On linux in root folder:

chmod +x run.sh to make the script executable

then ./run.sh

Note building assimp can take a long time


Test

On linux:

cd test to go in the test folder
run the command chmod +x run.sh
then run the tests with ./run_test.sh

Note If you have not already built Assimp, this process may take a significant amount of time.


Visuals

Usage

The gui is divided into several parts:

The first one allows you to modify the rotation speed of the camera (mouse) and the speed of its movements (keyboard)

The second allows you to interact with the scene, you can see the models and lights that are loaded by the program, you can also see a section dedicated to post-processing effects.

Some sections also allow us to modify parameters, for example:

By selecting a model, we can change some of its options: Whether to draw it or not, its position or scale

The options in other sections like the light section are similar

Authors and acknowledgment

3d-engine-old's People

Contributors

ninhache avatar cxentury avatar

Watchers

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