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glsl-editor's Issues

TODO: button to switch between 2D/3D

maybe disable vertex shader on 2D
choose diff 3D shapes (cube, sphere, cylinder, plane, torus knot)
should 2D fill the screen or be a centered square?

TODO: add uniform controls

add uniform controls
if possible populate controls dynamically from "uniform" strings found in glsl code, find "uniform" and then base control on the type of variable (slider or number entry?)

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