nicohman / eidolon Goto Github PK
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License: GNU General Public License v3.0
Provides a single TUI-based registry for drm-free, wine and steam games on linux, accessed through a rofi launch menu.
License: GNU General Public License v3.0
When I execute eidolon menu
for the first time, I got this output:
[" $HOME/.local/share/steam/steamapps |"]
sh: /home/ege/.config/eidolon/games//start: No such file or directory
With default config, rofi menu appears but there's no list of my games.
I have some games (touhou project games mainly) that have to be run though .lnk files rather than the exe directly (due to the way the patcher works and the fact it requires certain arguments to be passed). Is it possible to add these as wine games in eidolon?
Based on what I've seen, I should be able to add native linux DRM-free games through the eidolon import
command, but regardless of what directory I point it to it can't seem to find my games. Are there any tricks to this, like a specific directory structure, or, even better, is there a way I can get games from Lutris that aren't using the Steam or Wine runners?
I got the error in the issue title when running eidolon update
after it tries to read the itch.io games. I don't use itch.io, so I assume it has to do with the itch stuff not existing on my computer, but I don't know enough rust to debug this myself. I ran the command again with RUST_BACKTRACE=1 and got:
>>Reading in itch.io games
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Error("invalid type: null, expected a sequence", line: 1, column: 4)', libcore/result.rs:1009:5
stack backtrace:
0: std::sys::unix::backtrace::tracing::imp::unwind_backtrace
1: std::sys_common::backtrace::_print
2: std::panicking::default_hook::{{closure}}
3: std::panicking::default_hook
4: std::panicking::rust_panic_with_hook
5: std::panicking::continue_panic_fmt
6: rust_begin_unwind
7: core::panicking::panic_fmt
8: core::result::unwrap_failed
9: butlerd::Butler::fetchall
10: libeidolon::auto::update_itch
11: eidolon::main
12: std::rt::lang_start::{{closure}}
13: std::panicking::try::do_call
14: __rust_maybe_catch_panic
15: std::rt::lang_start_internal
16: main
17: __libc_start_main
18: _start
I am running eidolon 1.4.4
First of all thanks, this is a great project!
Is it possible to run games with optirun from the launcher?
Eidolon fails to work properly on Fedora 27. This occurs on builds with nightly, beta and stable Rust, as well as from cargo directly, and with a precompiled binary. This doesn't appear to happen with version 1.1, but I've been able to replicate the crash on 1.2 and the latest Git commit.
The crash only occurs after first-time registry initialization has happened.
thread 'main' panicked at 'called `Option::unwrap()` on a `None` value', /checkout/src/libcore/option.rs:335:20
stack backtrace:
0: std::sys::imp::backtrace::tracing::imp::unwind_backtrace
at /checkout/src/libstd/sys/unix/backtrace/tracing/gcc_s.rs:49
1: std::sys_common::backtrace::_print
at /checkout/src/libstd/sys_common/backtrace.rs:68
2: std::panicking::default_hook::{{closure}}
at /checkout/src/libstd/sys_common/backtrace.rs:57
at /checkout/src/libstd/panicking.rs:381
3: std::panicking::default_hook
at /checkout/src/libstd/panicking.rs:397
4: std::panicking::rust_panic_with_hook
at /checkout/src/libstd/panicking.rs:577
5: std::panicking::begin_panic
at /checkout/src/libstd/panicking.rs:538
6: std::panicking::begin_panic_fmt
at /checkout/src/libstd/panicking.rs:522
7: rust_begin_unwind
at /checkout/src/libstd/panicking.rs:498
8: core::panicking::panic_fmt
at /checkout/src/libcore/panicking.rs:71
9: core::panicking::panic
at /checkout/src/libcore/panicking.rs:51
10: eidolon::interpret_args
11: __rust_maybe_catch_panic
at /checkout/src/libpanic_unwind/lib.rs:101
12: std::rt::lang_start
at /checkout/src/libstd/panicking.rs:459
at /checkout/src/libstd/panic.rs:365
at /checkout/src/libstd/rt.rs:58
13: __libc_start_main
Are there any plans to allow running the menu as a rofi modi?
This would allow launching the games directly from rofi without having to run another script, which would be awesome.
$ RUST_BACKTRACE=1 eidolon imports ~/.steam/steam/steamapps/common/
Reading in directory: /home/conor/.steam/steam/steamapps/common/
Attempting import on Stardew Valley
Creating game registry named stardew_valley.
thread 'main' panicked at 'Can't read in game folder: Error { repr: Os { code: 2, message: "No such file or directory" } }', src/libcore/result.rs:906:4
stack backtrace:
0:
1:
2:
3:
4:
5:
6:
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8:
9:
10:
11:
12:
13:
14:
15: __libc_start_main
16:
Hey nicohman,
Are there any plans for windows support, even in a limited, non-wine capacity?
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