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Provides a single TUI-based registry for drm-free, wine and steam games on linux, accessed through a rofi launch menu.

License: GNU General Public License v3.0

Rust 99.24% Shell 0.76%
eidolon linux linux-game rofi rust wine

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g0wen avatar nicohman avatar skwerlman avatar

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eidolon's Issues

Running wine games from .lnk files

I have some games (touhou project games mainly) that have to be run though .lnk files rather than the exe directly (due to the way the patcher works and the fact it requires certain arguments to be passed). Is it possible to add these as wine games in eidolon?

Trouble Adding DRM-Free Games

Based on what I've seen, I should be able to add native linux DRM-free games through the eidolon import command, but regardless of what directory I point it to it can't seem to find my games. Are there any tricks to this, like a specific directory structure, or, even better, is there a way I can get games from Lutris that aren't using the Steam or Wine runners?

thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Error("invalid type: null, expected a sequence", line: 1, column: 4)', libcore/result.rs:1009:5

I got the error in the issue title when running eidolon update after it tries to read the itch.io games. I don't use itch.io, so I assume it has to do with the itch stuff not existing on my computer, but I don't know enough rust to debug this myself. I ran the command again with RUST_BACKTRACE=1 and got:

>>Reading in itch.io games
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Error("invalid type: null, expected a sequence", line: 1, column: 4)', libcore/result.rs:1009:5
stack backtrace:
   0: std::sys::unix::backtrace::tracing::imp::unwind_backtrace
   1: std::sys_common::backtrace::_print
   2: std::panicking::default_hook::{{closure}}
   3: std::panicking::default_hook
   4: std::panicking::rust_panic_with_hook
   5: std::panicking::continue_panic_fmt
   6: rust_begin_unwind
   7: core::panicking::panic_fmt
   8: core::result::unwrap_failed
   9: butlerd::Butler::fetchall
  10: libeidolon::auto::update_itch
  11: eidolon::main
  12: std::rt::lang_start::{{closure}}
  13: std::panicking::try::do_call
  14: __rust_maybe_catch_panic
  15: std::rt::lang_start_internal
  16: main
  17: __libc_start_main
  18: _start

I am running eidolon 1.4.4

Starting apps with optirun

First of all thanks, this is a great project!
Is it possible to run games with optirun from the launcher?

Crash on launch

Eidolon fails to work properly on Fedora 27. This occurs on builds with nightly, beta and stable Rust, as well as from cargo directly, and with a precompiled binary. This doesn't appear to happen with version 1.1, but I've been able to replicate the crash on 1.2 and the latest Git commit.

The crash only occurs after first-time registry initialization has happened.

thread 'main' panicked at 'called `Option::unwrap()` on a `None` value', /checkout/src/libcore/option.rs:335:20
stack backtrace:
   0: std::sys::imp::backtrace::tracing::imp::unwind_backtrace
             at /checkout/src/libstd/sys/unix/backtrace/tracing/gcc_s.rs:49
   1: std::sys_common::backtrace::_print
             at /checkout/src/libstd/sys_common/backtrace.rs:68
   2: std::panicking::default_hook::{{closure}}
             at /checkout/src/libstd/sys_common/backtrace.rs:57
             at /checkout/src/libstd/panicking.rs:381
   3: std::panicking::default_hook
             at /checkout/src/libstd/panicking.rs:397
   4: std::panicking::rust_panic_with_hook
             at /checkout/src/libstd/panicking.rs:577
   5: std::panicking::begin_panic
             at /checkout/src/libstd/panicking.rs:538
   6: std::panicking::begin_panic_fmt
             at /checkout/src/libstd/panicking.rs:522
   7: rust_begin_unwind
             at /checkout/src/libstd/panicking.rs:498
   8: core::panicking::panic_fmt
             at /checkout/src/libcore/panicking.rs:71
   9: core::panicking::panic
             at /checkout/src/libcore/panicking.rs:51
  10: eidolon::interpret_args
  11: __rust_maybe_catch_panic
             at /checkout/src/libpanic_unwind/lib.rs:101
  12: std::rt::lang_start
             at /checkout/src/libstd/panicking.rs:459
             at /checkout/src/libstd/panic.rs:365
             at /checkout/src/libstd/rt.rs:58
  13: __libc_start_main

Running as Rofi Modi

Are there any plans to allow running the menu as a rofi modi?
This would allow launching the games directly from rofi without having to run another script, which would be awesome.

thread 'main' panicked at 'Can't read in game folder: Error { repr: Os { code: 2, message: "No such file or directory" } }', src/libcore/result.rs:906:4

$ RUST_BACKTRACE=1 eidolon imports ~/.steam/steam/steamapps/common/
Reading in directory: /home/conor/.steam/steam/steamapps/common/
Attempting import on Stardew Valley
Creating game registry named stardew_valley.
thread 'main' panicked at 'Can't read in game folder: Error { repr: Os { code: 2, message: "No such file or directory" } }', src/libcore/result.rs:906:4
stack backtrace:
0:
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15: __libc_start_main
16:

Windows Support?

Hey nicohman,
Are there any plans for windows support, even in a limited, non-wine capacity?

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