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An Arduino-controlled lightwall using GE Color-Effects lights
This project forked from ccdkp/qc-co-lab-light-wall
An Arduino-controlled lightwall using GE Color-Effects lights
Lightwall Library This code controls a series of GE Color-effects lights. It uses Digital pins 0-7 for output. A player is included in the examples, which will read specially formatted data files from an SD card and display them on the lightwall. See the README in examples/lightwallplayer3/ for more details. Written by Chris Cooper ([email protected], @CC_DKP) Derived from the reference implementation by Mark Kruse Based on the research by Robert "Darco" Quattlebaum (http://www.deepdarc.com/2010/11/27/hacking-christmas-lights/) Designed for the QC Co-Lab Hackerspace Http://www.qccolab.com Copyright 2011 Chris Cooper Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. = Installation = * Copy this entire directory to arduino/libraries/LightWall/ * Install the Fat16 library from http://musicshield.googlecode.com/files/Fat16.zip * (Required for example player, not for the core library) * Done! = Notes = This code has been tested with Arduino 0.22. As of the time of this writing, the Fat16 library from MusicShield is not compatible with Arduino 1.0 = Additional Resources = Here are some related projects which you may find useful: 8cic-encode - Mark Riedesel - https://github.com/Klowner/8cic-encode Generates type 0 animation files for the lightwall player from animated GIF's or PNG globs. LightWallEditor - Mark Kruse - https://github.com/krusem/LightWallEditor A Visual Basic program to edit and create animation files for the lightwall player.
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