ToLua的特性与好处就不详细介绍了,传送门:https://github.com/topameng/tolua/tree/luac5.3
本分支runtime 库:https://github.com/NewbieGameCoder/tolua_runtime
- 优化掉值类型和枚举类型压入lua环境产生的装箱与拆箱消耗
This project forked from topameng/tolua
tolua的非官方局部修改版
License: MIT License
LuaDLL.tolua_checkuint64会报错,无论传入uint64.new还是直接number,之前5.1的版本不会,这次升级了5.3的运行库之后就会报这个错误了
现在需要进行Inject的类,必须要wrap才能进行修改。
如果是这样的话,为什么不自动将Inject的类进行wrap?
luaState.AddPreLoadLib("pb2", new LuaCSFunction(LuaDLL.luaopen_pb));
我替换protoc-gen-lua为lua-protobuf之后,安卓下AddPreLoadLib会失败。
请教一下为什么这样改呢?
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