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the-kitsune's Introduction

Mod Summary/Intro

Hi! This is a Kitsune character for Slay The Spire. Wow, who could have guessed?

Mechanics

Keywords

  • Aspect
    • She's a Kitsune, right? So she has a human and a Fox form too. Each form gives baseline 'stats', and some cards have effects for specific forms.
  • Will-o-Wisp
    • A non-attack method of damaging. At the end of your turn, each Will-o-Wisp sacrifices itself to do X damage to a random enemy, where X is the number of Will-o-Wisps you summoned that turn
  • Soulsteal
    • A persistent debuff applied to enemies. The first time they attack you on each turn, they grant you an Aspected buff.
  • Shade
    • Negates an instance of unblocked damage and heals you for 2 HP per stack.
  • Light
    • Persistent self buff. At the end of your turn with 9+ stacks, or when you gain Dark, gets consumed to give you that much block.
  • Dark
    • Persistent self buff. At the start of your turn with 9+ stacks, or when you gain Light, gets consumed to deal 2x that much damage to a random enemy.
  • Elder
    • Cards that upgrade up to 9 times based on various conditions instead of in rest sites.
  • Charm
    • Make an enemy assist you with their action instead of target you with it.
  • Missing HP
    • Some cards give effects based on missing HP, and there are healing cards to make missing HP sustainable.

Upcoming Todo

  • Add a minor delay between individual will-o-wisps triggering
  • Replace pearl arts
  • Change Shade mechanic somewhat
  • Simplify starting deck
  • Replace Warm Up
  • Nerf Death Stroke
  • Maybe make Dark do damage to the closest enemy?
  • Write more here - add lore
  • Change Cleansing Nova to be based on the block you gained this turn and not block you currently have for Ancient synergy
  • Make Feeding Frenzy a power
  • Make contextual buff cards yellow outline
  • Bring damage/block amounts down and amp form bonuses
  • Change upgrade type for Trickster Flame - have to be really careful about handing out large amounts of will o wisps

Feedback 11/23

  • buff fast shape - 0 and/or draw card
  • rewrite light/dark tooltips and explanation
  • change shape to 0 cost
  • petty theft change upgrade
  • rend spirit sucks - maybe 2 mana 18 take 6?
  • bare fangs change upgrade
  • Plea for guidance and trickster flame redo - too duplicative of ignite
  • ore healing to play missing hp and self harm cards
  • buff flourish for the love of god
  • explicit light/dark feels way weaker than soulsteal
  • swap fox and human aspect effects on lash out
  • ignite gud
  • purifying blaze blows
  • Redo basic aspect cards (ex. test their tactics)
  • add a will o wisp lock on effect? maybe
  • lie in wait: maybe not 6 hp loss on upgrade
  • didnt see enough healing
  • will-o-wisps crashes the game somehow related to dormant awakened one - not EOT, but probably overcapped wisps? Or by overkilled at end of turn extra wisps
  • dominate will: falls off pretty hard as an effect. upgrade should probably raise HP threshhold. Or make it scale via a buff. weak? light? dark? something?
  • maybe make fox and human forms have 1 off-stat to make them not turbo dead in the other type
  • not enough self-weaken, light, or dark cards
  • maybe make change shape part of relic trigger instead of on the thingy? and make it have retain
  • slightly buff blink slash.
  • "elder is neat but the common elder card is better than the uncommon despite being harder to upgrade because it scales better" - swap 2 elder block card rarities?
  • "i'd enjoy the cards just do more incidental other stuff"
  • growing hunger is worse than a common
  • flourish and bare fangs - maybe should not be collectible and there to trigger off heightened reflexes/
  • "mechanics are fun in theory, in practice they are mostly too weak"
  • form option: 3-1/2-2/1-3
  • maybe make memorize spell reduce cost on upgrade

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