Hi! This is a Kitsune character for Slay The Spire. Wow, who could have guessed?
- Aspect
- She's a Kitsune, right? So she has a human and a Fox form too. Each form gives baseline 'stats', and some cards have effects for specific forms.
- Will-o-Wisp
- A non-attack method of damaging. At the end of your turn, each Will-o-Wisp sacrifices itself to do X damage to a random enemy, where X is the number of Will-o-Wisps you summoned that turn
- Soulsteal
- A persistent debuff applied to enemies. The first time they attack you on each turn, they grant you an Aspected buff.
- Shade
- Negates an instance of unblocked damage and heals you for 2 HP per stack.
- Light
- Persistent self buff. At the end of your turn with 9+ stacks, or when you gain Dark, gets consumed to give you that much block.
- Dark
- Persistent self buff. At the start of your turn with 9+ stacks, or when you gain Light, gets consumed to deal 2x that much damage to a random enemy.
- Elder
- Cards that upgrade up to 9 times based on various conditions instead of in rest sites.
- Charm
- Make an enemy assist you with their action instead of target you with it.
- Missing HP
- Some cards give effects based on missing HP, and there are healing cards to make missing HP sustainable.
- Add a minor delay between individual will-o-wisps triggering
- Replace pearl arts
- Change Shade mechanic somewhat
- Simplify starting deck
- Replace Warm Up
- Nerf Death Stroke
- Maybe make Dark do damage to the closest enemy?
- Write more here - add lore
- Change Cleansing Nova to be based on the block you gained this turn and not block you currently have for Ancient synergy
- Make Feeding Frenzy a power
- Make contextual buff cards yellow outline
- Bring damage/block amounts down and amp form bonuses
- Change upgrade type for Trickster Flame - have to be really careful about handing out large amounts of will o wisps
Feedback 11/23
- buff fast shape - 0 and/or draw card
- rewrite light/dark tooltips and explanation
- change shape to 0 cost
- petty theft change upgrade
- rend spirit sucks - maybe 2 mana 18 take 6?
- bare fangs change upgrade
- Plea for guidance and trickster flame redo - too duplicative of ignite
- ore healing to play missing hp and self harm cards
- buff flourish for the love of god
- explicit light/dark feels way weaker than soulsteal
- swap fox and human aspect effects on lash out
- ignite gud
- purifying blaze blows
- Redo basic aspect cards (ex. test their tactics)
- add a will o wisp lock on effect? maybe
- lie in wait: maybe not 6 hp loss on upgrade
- didnt see enough healing
- will-o-wisps crashes the game somehow related to dormant awakened one - not EOT, but probably overcapped wisps? Or by overkilled at end of turn extra wisps
- dominate will: falls off pretty hard as an effect. upgrade should probably raise HP threshhold. Or make it scale via a buff. weak? light? dark? something?
- maybe make fox and human forms have 1 off-stat to make them not turbo dead in the other type
- not enough self-weaken, light, or dark cards
- maybe make change shape part of relic trigger instead of on the thingy? and make it have retain
- slightly buff blink slash.
- "elder is neat but the common elder card is better than the uncommon despite being harder to upgrade because it scales better" - swap 2 elder block card rarities?
- "i'd enjoy the cards just do more incidental other stuff"
- growing hunger is worse than a common
- flourish and bare fangs - maybe should not be collectible and there to trigger off heightened reflexes/
- "mechanics are fun in theory, in practice they are mostly too weak"
- form option: 3-1/2-2/1-3
- maybe make memorize spell reduce cost on upgrade