This project is mostly a template and testing ground for architecture design and new technology integration
Project demonstrates a service-like achitecture that uses a Zenject for dependency injection.
- Fully rigged and smooth moving character that uses new Unity Input System
- Blendtree animated character with smooth movement in every direction
- Spell animations and VFX
- Spell system that you can extend on
- Modifiable Stat system for spells and characters
- Powerup System
- Full Zenject Integration
To run this project, install it locally and start any scene.