A remake of Castlevania NES (Block 01) written in C++ and directx 9
Castlevania x86 executable zip file
Key |
Command |
← |
Walk left |
→ |
Walk right |
↑ |
Go upstairs |
↓ |
Go downstairs / Duck |
a |
Attack |
s |
Jump |
↑ + a |
Use subweapon |
Esc |
Toggle devtool |
Key |
Command |
tab |
Set category to PLAYER |
q |
Set category to ENEMY |
w |
Set category to CONTAINER |
e |
Set category to POWERUP |
r |
Set category to WEAPON |
t |
Set category to EFFECT |
g |
Toggle drawing grid info |
[ |
Previous map |
] |
Next map |
1 |
Move player to Checkpoint |
2 |
Move player to Checkpoint_02 |
3 |
Move player to Checkpoint_03 |
4 |
Move player to Checkpoint_04 |
5 |
Move player to Checkpoint_05 |
6 |
Move player to Checkpoint_06 |
8 |
Add 200 hearts to player |
9 |
Set player health to 1 hp |
0 |
Set player health to full |
Numpad - |
Kill player |
Numpad + |
Add 1 live to player |
Numpad 1 |
Open menu |
Numpad 2 |
Open gameplay scene |
Numpad 3 |
Open gameover screen |
~ |
Toggle god mode for player |
Mouse button |
Command |
Scroll up |
Select next item |
Scroll down |
Select previous item |
Left click |
Spawn current item at mouse position |
Right click |
Toggle item facing |
- Visual Studio 2017
- C++17
- Tiled - A general purpose tile map editor for all tile-based games