A module used to arrange elements including content infinitely according to grid type. With this module, you can implement various grids composed of different card elements whose sizes vary. It guarantees performance by maintaining the number of DOMs the module is handling under any circumstance
๐ฑ๐ป๐ฅ
Supported Frameworks
ย ย
ย ย
ย ย
- Use it in a framework you like.
- We supports all major JS frameworks like React, Vue, Angular
- Restore state like position and active slide with persist
- Supports both Desktop & Mobile
- Support Dynamic Options
- Rich API
$ npm install --save @egjs/infinitegrid
- jsDelivr: https://cdn.jsdelivr.net/npm/@egjs/infinitegrid/dist/
- unpkg: https://unpkg.com/@egjs/infinitegrid/dist/
- cdnjs: https://cdnjs.com/libraries/egjs-infinitegrid
<div class="container"></div>
import { MasonryInfiniteGrid } from "@egjs/infinitegrid";
const ig = new MasonryInfiniteGrid(".container", { gap: 5 });
<!-- Packaged with all dependencies -->
<!-- https://naver.github.io/egjs-infinitegrid/release/latest/dist/infinitegrid.min.js -->
<script src="https://unpkg.com/@egjs/infinitegrid/dist/infinitegrid.min.js"></script>
var ig = new InfiniteGrid.MasonryInfiniteGrid(".container", { gap: 5 });
import { MasonryInfiniteGrid } from "@egjs/infinitegrid";
function getItems(nextGroupKey, count) {
const nextItems = [];
for (let i = 0; i < count; ++i) {
const num = nextGroupKey * count + i;
nextItems.push(`<div class="item"></div>`);
}
return nextItems;
}
const ig = new MasonryInfiniteGrid(".container", {
gap: 5,
});
ig.on("requestAppend", (e) => {
const nextGroupKey = (+e.groupKey || 0) + 1;
ig.append(getItems(nextGroupKey, 10), nextGroupKey);
});
ig.renderItems();
- When the
loading="lazy"
ordata-grid-lazy="true"
(external lazy loading) attribute is used, Rendering of the items occurs immediately. When items are loaded, they are rendered sequentially.
<img src="..." />
<img src="..." />
<img src="..." loading="lazy" />
<img data-grid-lazy="true" />
- If you use
data-grid-width
anddata-grid-height
attributes, the size of self, child image, and video elements is automatically adjusted until loading is complete.
<div data-grid-width="100" data-grid-height="100">
<img src="..." />
<img src="..." />
<img src="..." />
</div>
- If you use
data-grid-skip="true"
attribute, you can omit it even if there are images in itself and child image, and video elements.
<div data-grid-skip="true">
<img src="..." />
<img src="..." />
<img src="..." />
</div>
InfiniteGrid calculates the size of container and children by window resizing event. However, even if the size of the window does not change, the size of the event container and children can change. Most of the first rendering issues are also like this.
In this case, I recommend ResizeObserver for you.
Provides useResizeObserver
option to detect size change of container and observeChildren
option to detect size change of children.
import { MasonryInfiniteGrid, JustifiedInfiniteGrid, FrameInfiniteGrid, PackingInfiniteGrid } from "@egjs/infinitegrid";
// InfiniteGrid.MasonryInfiniteGrid
const grid = new MasonryInfiniteGrid(container, {
gap: 5,
useResizeObserver: true,
observeChildren: true,
});
grid.renderItems();
If you use the isEqualSize
option, all items are considered to be the same size.
Each resize only calculates the size of one item.
Add data-grid-not-equal-size="true"
attribute if there is an exceptional item whose size needs to be calculated while using isEqualSize.
<div class="item item1"></div>
<div class="item item1"></div>
<div class="item item1"></div>
<!--item2 is a different size than item1.-->
<div class="item item2" data-grid-not-equal-size="true"></div>
isEqualSize
assumes all items are equal. But if there are more than two size-groups, use data-grid-size-group
.
<!--item1 has the same size.-->
<div class="item item1" data-grid-size-group="1"></div>
<div class="item item1" data-grid-size-group="1"></div>
<!--item2 has the same size.-->
<div class="item item2" data-grid-size-group="2"></div>
<div class="item item2" data-grid-size-group="2"></div>
If all items do not have a constant size, use the isConstantSize
option. Resizing doesn't calculate the item's size.
If you want to recalculate, use .updateItems(items, { useOrgResize: true })
method or .renderItems({ useOrgResize: true })
method.
Package | Version | Description |
---|---|---|
@egjs/infinitegrid | Vanilla Module of InfiniteGrid | |
@egjs/ngx-infinitegrid | ||
@egjs/react-infinitegrid | ||
@egjs/vue-infinitegrid | ||
@egjs/vue3-infinitegrid | ||
@egjs/svelte-infinitegrid |
9+(With polyfill), 11+ for Angular & Svelte | Latest | Latest | Latest | 7+ | 4+ |
Check our Demos.
See Documentation page.
See CONTRIBUTING.md.
Please file an Issue.
See our Roadmap.
@egjs/infinitegrid is released under the MIT license.
Copyright (c) 2015-present NAVER Corp.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.