Comments (3)
I tried a similar experiment with the Unity WebCamTexture and the Windows Camera app. Both of them act similarly at about the same % chance to fail to render on start. However, with those two I am able to stop play mode and stop the app normally, and the camera will work if I try again.
Oddly enough, the same camera has never failed to start rendering when using Google Meet.
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I tried a similar experiment with the Unity WebCamTexture and the Windows Camera app. Both of them act similarly at about the same % chance to fail to render on start.
This is good to know. It means the root cause is instability in Windows MediaFoundation.
However, with those two I am able to stop play mode and stop the app normally, and the camera will work if I try again.
Yup we'll fix this in the upcoming update.
Oddly enough, the same camera has never failed to start rendering when using Google Meet.
If you're using Google Meet in a browser, then it's likely cos your browser effectively keeps the camera around, even though it isn't streaming. So you're effectively not doing a cold start
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This also occurs with a Logitech BRIO 300
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