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naive-raycaster's Introduction

Naive Raycaster

This utilizes the very old method Wolfenstein 3D used - albeit modified. It sends out n rays from the camera, and the distance they intersect with an object at, you draw a rectangle of width delta d , and height corresponding to the distance. This creates the illusion of a first person view. The actual calculation method for determining intersection distance is different from the Wolfenstein 3D method - but the end result is visually identical.

Top-down view

A Gif showing the top-down view

You can change the view in the running program by pressing 'v'.

First person view

A Gif showing the first person view (This is not 1:1 with the above gif)

More info

This project was inspired by this tutorial.

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