Coder Social home page Coder Social logo

nathan-a-macleod / open-flight-sim Goto Github PK

View Code? Open in Web Editor NEW
0.0 1.0 0.0 16.71 MB

A project to create a fully functioning, open source flight simulator - with good performance.

License: MIT License

HTML 19.64% JavaScript 62.44% Python 1.21% CSS 16.71%

open-flight-sim's Introduction

open-flight-sim

A project to create a fully functioning, open source flight simulator with good performance.

screenshot1 screenshot2 screenshot3

TODO:

  • Create a page for the user to create and input an API access token.
  • Store the access token somehow.
  • Create a page to allow the user to choose an airport and runway to begin at.
  • Create the main page where the user can fly the airplane.
  • Allow the main page to download the terrain.
  • Allow each tile of the terrain to have elevation data.
  • Allow the user to choose the radius of the tile.
  • Add an option for the user to add & customise fog.
  • Give the program an active tile - and a secondry tile to be in the background.
  • Add 3d particle clouds.
  • Rename "findLocation" to setupPage.
  • Allow the clouds to be adjusted in the setup page.
  • Add movement to the clouds.
  • Migrate to Cesium.js.
  • Add a reset button.
  • Remove uneeded Cesium.js objects in the canvas.
  • Allow the game to switch between flying, and choose a location. Ensure it starts of by allowing the user to switch between these, instead of using the setupSection.
  • Add a pause button where the user can change the position of the plane.
  • Change the pause button to a keyboard shortcut.
  • Change the settings page to an overlay.
  • Add a plane 3d model.
  • Change the pause hotkey to "p".
  • Add a throttle.
  • Add a speed indicator.
  • Integrate the plane 3d model in a separate canvas.
  • Add a shadow under the plane.
  • Add more CSS variables.
  • Add 3d particle based clouds.
  • Add more settings to the clouds in the setup page - a proper weather engine.
  • Add better physics.
  • Prevent the camera from going underground.
  • Allow the plane to collide with the terrain.
  • Add UI features - a throttle, a speed guage, an artificial horizon, etc.
  • Add weather & realistic lighting.
  • Add emergency capabilities to aircraft.
  • Add a settings panel to edit everything.
  • Add realistic volumetric lighting.

How to use

  • pip3 install flask
  • git clone https://github.com/nathan-a-macleod/open-flight-sim.git
  • cd open-flight-sim/src
  • python3 app.py

Contributing

If you would like to contribute, please go ahead! The more people who can contribute to this project, the quicker it will improve and the more polished it will be. Helping with the project will also help it to gain popularity, so that more people will discover it - meaning it will improve faster and faster.

open-flight-sim's People

Contributors

nathan-a-macleod avatar

Watchers

 avatar

open-flight-sim's Issues

Improve physics of airplane

Improve physics of airplane to be more realistic - in /static/js/airplane.js.
Also add gauges such as speed indicator, altitude indicator, etc.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.