Coder Social home page Coder Social logo

aladynpi's Introduction

https://nasa.gov/ nasa | Twitter nasa | LinkedIn



Hi ๐Ÿ‘‹, welcome to the NASA org on github.com!

Github.com/nasa has one of the largest collections of NASA open-source code repositories. Members of the NASA org can find instructions for github.com/nasa in http://nasa.github.io/.

๐Ÿ”ญ Additional open-source code repositories resides in a variety of locations other than github.com/nasa. To discover code across all of these locations, we suggest you use code.nasa.gov & software.nasa.gov. These are two different sites holding metadata that describe code projects. Any code released through the NASA Software Release Authority process should be cataloged on those sites.

Is a page with short descriptions of all of NASA's open-source code. Code.nasa.gov feeds into code.gov, which covers open-source and government-source code from many different U.S. governmental agencies. To assist in discovery, code projects described on code.nasa.gov have both human and A.I.-generated tags. These can be useful for finding related code projects.

Contains metadata descriptions for all code projects in code.nasa.gov as well as government-source code projects only sharable with other government agencies. It is part of the large https://technology.nasa.gov/ that also includes patents and spinoffs. To help discoverability, software.nasa.gov puts each code project into one fo the following categories: Business Systems and Project Management, System Testing, Operations, Design and Integration Tools, Vehicle Management (Space/Air/Ground), Data Servers Processing and Handling, Propulsion, Structures and Mechanisms, Crew and Life Support, Data and Image Processing, Materials and Processes, Electronics and Electrical Power, Environmental Science (Earth, Air, Space, Exoplanet), Autonomous Systems, and Aeronautics.



NOTE - PROFILE READMES CURRENTLY DON'T WORK FOR ORG PROFILES ONLY USER PROFILES :(

https://github.community/t/readme-for-organization-front-page/2920

aladynpi's People

Contributors

vyamakov avatar

Stargazers

 avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

aladynpi's Issues

Crystalline Node

For Curly Bracket Wall Power and AI Engine GPU Graphing

NOTE AT BOTTOM: Articren Space Suit SECTION FOR AI ALGORITHM(S)

(^*/+-) <---- PEMDAS, Please excuse my dear aunt sally.
Order of operations.

Square from pen and paper to real world radical and back.
The Radical is equal to to PEMDAS itself based on measurement containers, Volume, Temperature, Weight, mass etc.

The key to all algorithms is knowing geometry in life naturally comes before photosynthesis which is a physic there for is contained in the radical second to the square which is part of geometry. So A = 40lbs, B = 30 Gallons
C = Salt: (A*(B^2)) = (โˆšC)

Always Solve the side or Variable with the most geometry/parentheses.

In this Algorithm you will Convert A to gallons.
The Salt can be used or is a result before or after photosynthesis depending on the containers of A and B, Your call for the rest of the Example

The square root of C is how the first function will cause C to operate depending on what you want to do, use it or have it be the result of a D or D and H?

Now the Square's early derivative in existence is this rule:

One square per Algorithms, which can be many functions and variables will be the Root of operation to the entire set, if there are other square in various functions of the same algorithm then they are bi-products of the root square. If one function's square does not solve for usage the algorithm is wrong and there is a miss use.

Squares Across multiple algorithmS can serve independently but if each project works together what ever the goal is the operator needs to be a great furniture maker like the Amish.

The rule is due to square is the context of a single line, point a to b, in basic natural primitives despite a pyramid or cube having more than one line. In school you should look back and check your basic math work, you will realize you only used one square per project. All other squares are sub congruent and report back to the project opening lead square. This is where results and variables come together of the Algorithm's sub functions.

Trigonometry is the opposite of Algebra, the inverse much like a spanned walkway across to skyscrapers on the same street, the calculation of blank space, the nothing inverse to the buildings algebra themselves.

Trigonometry can be used entirely in place of Algebra and will be more efficient but mind your PEMDAS.

An Algorithm is equal to a *.dll a dongle/driver as well equal to a game engine and an AI Engine.

In Coding:
Brackets organize Parentheses but serve no other purpose. Curly Brackets are the top level geometry to organize all code and tie directly to wall power. When you hear about frying your computer and calling the fire department, this is for real but mostly back in the early days.

Square Illustration

You do left it to right because square^ = PEMDAS
And the radical = the real world PEMDAS therefore geometry before photosynthesis.
(Exp^multpli,dic,add,sub) <--- โˆš the radical as one item(smell, taste,touch,etc. is equal to all that geometry and pipes in and out via square by order of physics: volume, mass, density weight, motion, temperature. = โˆš

To use with PEMDAS with the radical: Algebra,Trig. You must know does the material in lab reside as geometry before or after photosynthesis?

Why a and b shows in equations of many styles is because of the order of geometry before or after photosynthesis

Hughes decimals or scientific notation can always be achieved down to the exact number alternativly with a fraction by 1/10ths or hundreds due to the order of geometry before or after photosynthesis. Due know geometry comes first so to solve a before or after problem research the material or measures in hand.

Natural geometry, primitives, volumes always have an equal half. Therefore alternate solutions can break back down from equations to basic math such as a matrix or the square primitive
If using fractions as an alternative to break down scientific notation use no larger than hundredths even for enormous numbers, the achievement here is done again knowing if measures were carried out solving with each subject's entry as before or after photosynthesis.

Articren Space Suit/DART Edge Systems

Vacuum Maneuver Method by Crystalline Division of Pathscale

A = Material

B = (a/2)^2

C = Crystalline

2โœ“((c^3/(2โœ“a^3))^3)

This algorithm cycles the crystalline in it's intermittent phase nature so measurements of (a)q and (b) will always equal with endless dynamics of (c).

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.