I'm a software engineer with a passion for developing AI, Graphics, Simulation... I recently completed my Ph.D. in Software Convergence, specializing in computer graphics, and starting in September 2024, I will be joining GMCOM as the AX Team Leader.
- Ph.D. in Software Convergence (Computer Graphics), Soonchunhyang University, Mar 2018 β Aug 2024
- M.S. in Computer Science (Computer Graphics), Soonchunhyang University, Sep 2016 β Feb 2018
- B.S. in Computer Software Engineering, Soonchunhyang University, Mar 2012 β Aug 2016
- AX Team Leader, GMCOM, Starting Sep 2024
- Part-Time Lecturer, Soonchunhyang University, Mar 2024 β Jun 2024
- Engine Team Leader (Algorithm Development), TenEleven, Mar 2022 β Nov 2023
- Graphics Team Lead Engineer (Unity Development), Hutom, May 2020 β Feb 2022
- Part-Time Lecturer, Soonchunhyang University, Mar 2019 β Jun 2019
- CEO, ALL4ONE, Jul 2018 β Mar 2019
- Expertise in commercial software development using languages such as C++, C#, Python, and more.
- Extensive research in areas including physical simulation, digital twin, and parallel processing.
- Proven leadership experience with hands-on involvement in both new development and legacy system improvement.
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Generative AI
Actively exploring AI technologies such as text-to-text and text-to-image generation. Currently working on side projects in generative AI, experimenting with models like LLM(GPT, Claude, Llama3.1, etc), Image Gen(Stable Diffusion, Midjourney, Flux, etc), and other cutting-edge architectures. -
Graphics and Simulation
Continued interest in Position-Based Dynamics (PBD) and Mass-Spring Systems (MSS) for physics simulation. Recently delving into newer techniques such as Vertex Block Descent and keeping a close eye on advancements in WebGPU for high-performance web-based graphics.