nadult / freeft Goto Github PK
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License: GNU General Public License v3.0
Isometric action game engine
License: GNU General Public License v3.0
Preloading sprites: 918 sprites preloaded (46 msec)
Loading tables: 76 rows loaded (13 msec)
Creating navigation map: 3413 quads (0.05 seconds)
Creating navigation map: 3253 quads (0.07 seconds)
Creating navigation map: 2847 quads (0.10 seconds)
src/gfx/device_texture.cpp:21: Exception thrown: glScissor: GL_INVALID_VALUE
Backtrace:
Backtraces not avaliable on MinGW platform
Is this still alive???
This is likely the best post-apocalyptic themed 2D isometric engine available. It seems to support nearly all the features of Fallout Tactics, even multiplayer which is highly impressive. Fallout Tactics was a masterpiece and it would be a dream come to to many to be able to actually play the campaign in coop over multiplayer as well as to be able to have full modding capability at last. I hope that you will continue developing this.
When i load a converted map i cannot see entities...
Hi, I tried to play the tech demo you put on SourceForge but with no success.
This is the log from console I got:
C:\TEMP\freeft_techdemo3>game
Preloading sprites: 918 sprites preloaded (73 msec)
Loading tables: 76 rows loaded (14 msec)
stream.cpp:275: Exception thrown: Error while opening file "data/maps/mission02.xml"
Backtrace:
Backtraces not avaliable on MinGW platform
There are no file mission02.xml in the archive file nor in the original FT game files. Any help would be appreciated. Thanks :)
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