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freeft's Issues

crashes on enemy attack

Preloading sprites:  918 sprites preloaded (46 msec)
Loading tables:  76 rows loaded (13 msec)
Creating navigation map: 3413 quads (0.05 seconds)
Creating navigation map: 3253 quads (0.07 seconds)
Creating navigation map: 2847 quads (0.10 seconds)
src/gfx/device_texture.cpp:21: Exception thrown: glScissor: GL_INVALID_VALUE

Backtrace:
Backtraces not avaliable on MinGW platform

Still under development?

This is likely the best post-apocalyptic themed 2D isometric engine available. It seems to support nearly all the features of Fallout Tactics, even multiplayer which is highly impressive. Fallout Tactics was a masterpiece and it would be a dream come to to many to be able to actually play the campaign in coop over multiplayer as well as to be able to have full modding capability at last. I hope that you will continue developing this.

Unable to start game: mission02.xml is missing.

Hi, I tried to play the tech demo you put on SourceForge but with no success.
This is the log from console I got:

C:\TEMP\freeft_techdemo3>game
Preloading sprites:  918 sprites preloaded (73 msec)
Loading tables:  76 rows loaded (14 msec)
stream.cpp:275: Exception thrown: Error while opening file "data/maps/mission02.xml"

Backtrace:
Backtraces not avaliable on MinGW platform

There are no file mission02.xml in the archive file nor in the original FT game files. Any help would be appreciated. Thanks :)

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