n3h3miah / orbitalmaterialscience Goto Github PK
View Code? Open in Web Editor NEWKSP mod that adds new ways to get science from space stations.
License: GNU General Public License v3.0
KSP mod that adds new ways to get science from space stations.
License: GNU General Public License v3.0
Possible experiments:
Prerequisite for #16
TODOS
TODO:
Experiments:
TODS
I'm not sure why, but in my 64-bit 0.24.2 KSP, which is loaded with a bunch of other mods, I was having an issue where releasing/undocking the advanced Grabber unit and occasionally a docking port would result in nothing happening, and the option to release/undock would be gone from the right-click menu as if it was worked. The result being that the dock/grabber unit was forever attached, without giving me the ability to ever separate them again.
I uninstalled by deleting the NehemiahInc folder from my gamedata directory, and the problem was instantly fixed. Luckily was was able to revert to a state where my space station I was working on did not yet include any parts from this mod.
This COULD be an interaction with a second mod, I'm not sure, but I do know that the issue is not present with the OrbitalMaterialScience mod uninstalled.
Requirement for: #31
Create new module for cool flames Exp.
Experiments recovered by StageRecovery do not complete contracts
Use StageRecovery Wrapper https://github.com/magico13/StageRecovery/blob/master/StageRecovery/StageRecoveryWrapper.cs
Alright, looks like there is a bug.
I cannot complete KEES contracts while using non-KEES containers (I've used Tantares parts).
I've completed three KEES experiments (PPMD, POSA1, POSA2) and placed them into a Tantares (Soyuz) descent module. Deorbited and recovered it. The experiments are listed in archives, I've got my science points, but their respective contracts aren't completed.
Also, "Run experiment in orbit" objective is complete. "Return and recover" isn't, although I've returned and recovered it.
TODO:
Small possibility of a failure during robotic operation needing EVA intervention to fix.
The part has no airlock
Because of a problem with the tga loader and png.
its hard to get from outside into your lab, the kerbal always (or so) kicking the ladder then fly away instead of getting in the lab
hard to clic on the hatch for crew info, i had to found the place where it appear, which is not center on the hatch door at all
I would like to point out that Cool Flames started after CFE already had the acronym, so CFI is Cool Flames Investigation. I'm not sure how much real life should actually transfer into the game, but let me know if there's something I can do.
probably new UV mapping needed
TODOS:
Requirements:
http://forum.kerbalspaceprogram.com/threads/86588-Contract-Modding-Information-for-Mod-Authors
Uses still the old experiment names.
New in version 0.5:
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