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mtgeometry's Issues

Is the CG prefix a good design choice?

This is more a brainstorming that a real issue: is a good design choice to use CG as prefix for all your data type? I mean the prefix is mean to be used to avoid name collision because unfortunately we don't have namespace. Using the Apple's prefix for create a datatype than Apple one day may decide to introduce seems no very future proof.
I also understand that the use of CG give the class consumer a more clear "experience"...somethings like "Ok, well... with two CGPoint I make a CGLine".

CGPointAlongLine problem

When calling CGPointAlongLine with a line of 0,0,100,100 and a distance of 50, the return result is 35,35. Shouldn't it be 50,50?

Sorry, was wrong about this :(

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