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mykhailo-sichkaruk / browser-glow-football Goto Github PK

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Browser Multiplayer, Realtime Glow-Football game, built on Node.js + Websockets

License: MIT License

JavaScript 85.27% CSS 11.62% HTML 3.11%
browser-game football game hockey multiplayer-game nodejs realtime websocket

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browser-glow-football's Issues

Start game without connection

When client connects to server and after that disconnects, client still can press "start game" button and start game again without connect.
In such situation shot power bar will appear.

Replaying all game frames after switching tab and returning back to game

If user switch tab/window from game to other, user is still getting all updates=frames.
But since game tab/window isnt active canvas wouldnt renter frames.
This all frames that weren`t render will be rendered on return.
This takes a lot of time. When you return to game you have to wait till all updates will be rendered.

Add interpolation

Video Interpolation - creation new mid-frame between FRAME_1 and next FRAME_2 b
Creations is based on linear interpolations, when we simply add all parametrs of FRAME_1 to FRAME_2 and divide it by 2

Assist resistance = 1

Make resistance = 1 while assist, so assist will became more useful.

Return to default resistance after somebody hold the ball.

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