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logic-ss13-roguelike's Issues

Grids

Seeing as you're familiar with qud and ss13. Heres the question.

Within ss14 shuttles have been implemented. A shuttle is its own grid that can line itself up with another grid and then move away. It can then freely rotate around its Z axis. The contents of that shuttle are "anchored" to that shuttle and move as it moves.

Unless I'm misunderstanding it appears that right now your grid solution handles one of these cases. The position of object on the grid are relative to that grid. If that grid moved the object would move in the global coordinate system but would locally appear to have stayed in the same place.

If your solution was refactored to not be a resource, would it be able to handle multiple grids with their own translations and rotations?

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