murugo / misc-game-research Goto Github PK
View Code? Open in Web Editor NEWMiscellaneous notes and smaller tools for various video games.
License: MIT License
Miscellaneous notes and smaller tools for various video games.
License: MIT License
I tested the files with this noesis script and it seems to work with the .i3d files from Ape Escape 3.
Can you add in support for Ape Escape 3's .i3d files?
Hello, amazing job for the Vib-Ribbon models !
It is very usefull and simple to use !
I was wondering if I could contact you somewhere ? Discord ? Telegram ?
Please let me know, it is for a specific request reguarding Vib Ribbon :)
Although the game appears to store models with compression with an atp extension and header, but the eeMemory reveals that the game's format has a similarity to SH2/3, but with some differences, particularly the normals, which has an extra padding/shorts, as well as an another tag (01010001), which roocker666 on ResHax had pointed out. It seems possible that these extra stuff might be related to the cel shading the game uses.
As for how I got the model data, I just simply pulled it out of the eeMemory manually with a hex editor, and I saved it as 'Untitled', which roocker666 later went on and put an SH2 header on this file and then imported it with your script and it somewhat brought a promising result with the bones being imported. With the help of roocker666, shak-otay was able to find both vertices and faces, but the latter is a mess for now.
More information can be found on my thread on ResHax:
https://reshax.com/topic/666-ps2-tokimeki-memorial-3-getting-models-from-eememory/
Here are the sample files: (Courtesy of roocker666 for the SH2 header edit on 'Untitled')
https://drive.google.com/drive/folders/1BFO-wlChXqkVae_YLdAqyIiCKIsBQ2uX?usp=drive_link
I have also included a sample .atp file (and this appears to be the 'Untitled' file in its .atp form) just in case if it would be helpful to provide it too.
Would you be able to at least tell some more differences between the format from this game and the Silent Hill games, and possibly if it would be possible to modify your script (particularly import_mdl.py) to import models from this game?
Thank you very much, and hopefully you'll take some time to take a look at this. I would highly appreciate it.
Hello ! I am unable to import the addon in Blender 2.8. After selecting the zip archive in Edit-Preferences-Add ons-Install, Vib-Ribbon never showed up in File-Import.
any model I import seems to condense to the center of my work area and I don't know how to fix it
side note: i have tried to add an animation file to see if it sorts it out and not sure if it worked or if i tried using the wrong animation for the wrong model, i will continue to tinker with it until further notice
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