Michael Tao's Projects
Rasterbar libtorrent
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
A robust cut-cell mesh generator for arbitrary triangle-mesh inputs
A Qt based tool to help me organize media
The Meson Build System
A public version of the code I've written during my MSc program at the University of Toronto.
personal overlay for my own code
Multiscreen Manga Reader
notes on languages and stuff?
A community-driven framework for managing your zsh configuration. Includes 120+ optional plugins (rails, git, OSX, hub, capistrano, brew, ant, macports, etc), over 120 themes to spice up your morning, and an auto-update tool so that makes it easy to keep up with the latest updates from the community.
OpenVDB Development Repository
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"
A polyvalent C++ FEM library
A little toy polynomial library
ProjectEuler solutions in different languages to let me test them out
A python wrapper for El Topo (https://github.com/tysonbrochu/eltopo)
A tetrahedral mesh generator that does isosurface stuffing with an acute tetrahedral tile.
A simple raytracer meant to replace the University of Toronto CSC418 raytracer
Stokes Microsolver replacing the standard variational projection and viscosity solves in Houdini
Implementations various interesting papers for learning purposes
A little assignment to parse text in a text file.
This is a mirror of the latest stable version of Triangle.