Using this guide to making pong as a starting point, we create the classic game Breakout.
This is an experiment to see if we can all learn Haskell and collaborate together without a rigid process in place!
Policy:
Use `git pull --rebase` always.
Do commit directly to master.
Think about what tasks you pick up and any conflicts that are likely.
Small commits are preferred.
Assign yourself to a task by prefixing with your name.
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bugs
- ball can hit the right or left side of blocks directly from below and the ball does not rebound
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tidy code:
- separate collision logic
- generalise collision fns/ use function composition to get DRY
- encapsulate all dimensions in a data record?
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improve collisions with blocks/paddle
- allow size of paddle to vary independently to size of blocks
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blocks
- different coloured blocks earn different points and require multiple hits
- interpreter - read block data from file to generate level
- obstructions - blocks that do not disappear but do not need to be cleared
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dying
- restarts game after next key press
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scoreboard
- display highscores
- enter name for highscore
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tests