![RTS Camera logo](/Resources/Icon128.png)
An RTS-like smooth camera plugin for Unreal Engine
- Install the plugin by cloning or downloading this repo and place in the Plugins directory of your project
- Restart your editor (you will likely be prompted)
- Check that the plugin is enabled by going to Edit -> Plugins
- Create your own custom GameMode blueprint so you can override the default Pawn and PlayerController Blueprints
- Create a new blueprint that extends PlayerController
- Set
Show Mouse Cursor
to true so the cursor remains visible in game
- Create a new blueprint that extends Pawn
- In the components section (top of left sidebar), add a new MWSmoothCameraComponent to your default scene root
- In the World Settings for your level, override the GameMode with yours
- Set the PlayerController to your new PlayerController blueprint
- Set the Pawn to your new Pawn blueprint
- In Edit -> Editor Settings -> Input add the following input mappings:
Name |
Input |
RotateCamera |
Middle Mouse Button |
- Add the following axis mappings as well:
Input |
Axis |
Right |
1.0 |
Left |
-1.0 |
D |
1.0 |
A |
-1.0 |
Input |
Axis |
Up |
1.0 |
Down |
-1.0 |
W |
1.0 |
S |
-1.0 |
Input |
Axis |
Mouse Wheel Axis |
-1.0 |
- In your PlayerController or your Pawn, connect your newly defined input events with the corresponding MWSmoothCameraComponent methods
- Note: if you handle input in your player controller, you will need to get your pawn and then get it's MWSmoothCameraComponent
Input Binding |
Method |
RotateCamera (pressed) |
RotateCameraPressed |
RotateCamera (released) |
RotateCameraReleased |
MoveCameraLeftRight |
MoveCameraLeftRight |
MoveCameraUpDown |
MoveCameraUpDown |
ZoomCamera |
ZoomCamera |
Note: make sure to connect the Axis value in the blueprint to the MWSmoothCameraComponent method!
- Press Play to use your new RTS camera!
The plugin is coded in C++ and exposed to Blueprints, so all the same methods are available in C++.
- I start playing the game and my camera immediately starts moving in a direction, why?
- This is likely because you have not mapped all the input bindings to MWSmoothCamera methods. Right now a known limitation requires you to map all the above mentioned methods in order to work properly.
- Assumed the plugin is used on a desktop Windows game
- Assumes the player is using a keyboard and mouse
- If MoveCameraLeftRight and MoveCameraUpDown methods are not bound to the correct inputs, the camera will start moving on play
- This plugin was built and tested with Unreal Engine 4.26, support is not guaranteed for older or newer versions
- This plugin was tested in a single-player environment, and has not been tested in a multiplayer game