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An async, fault-tolerant Java RCON client for the Rust game. Seamlessly integrate with Rust's RCON over websockets, translating game events into actionable insights.
License: MIT License
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After 120 seconds the rcon connections closes with reason message
"The connection was closed because the other endpoint did not respond with a pong in time. For more information check: https://github.com/TooTallNate/Java-WebSocket/wiki/Lost-connection-detection "
There are no network errors for either this or the server, and it happens when on the same machine as the Rust server and when on a separate machine.