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3.0 3.0 1.0 12.07 MB

The new and hopefully final engine i'll create which I will pratice multi-threading a multi-platform game engine from scratch. Lets see how well this goes.

License: MIT License

C++ 41.49% C 56.13% Objective-C 1.83% GLSL 0.35% HLSL 0.16% Batchfile 0.03%

daydreamengine's Introduction

Day Dream Engine

Getting Started

TODO

Validation Errors

Validation Errors

daydreamengine's People

Contributors

mike4ruls avatar mray2014 avatar lodicolo avatar

Stargazers

Safariminer avatar Jacob avatar  avatar

Watchers

James Cloos avatar  avatar  avatar

Forkers

lodicolo

daydreamengine's Issues

Don't kid us

You're going to play Destiny after the stream, we know it, you know it, Bungie knows it

Not streaming or pushing commits

We are repeating the past (see #1 from two years ago).

We really need more streams, and code actually needs to be pushed.

We've seen changes happen on stream (like a week ago we saw a line or two get written) but those changes aren't pushed? That needs to be fixed.

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