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dotmonitor's Issues

PLAYER_TALENT_UPDATE & PLAYER_LEVEL_UP

The event PLAYER_TALENT_UPDATE is called when the player levels up, which causes the event PLAYER_LEVEL_UP to be called. These cause the add-on to sync twice which print the same thing twice to the default chat frame.

Monitor Icon Level Up

When the player levels up during combat and gains a new ability which the monitoring icons will track, the old icons realign themselves while the new icon is hidden and the formation is thrown out of balance.

New Player Class Abstraction

The following only work when player subject is "player":

Player:HasSpec()
Player:Sync()

These both use GetSpecialization() which is for "player" only.

Update causes icons to freeze on first run

When updating from the older version of DOTMonitor, the new version freezes on the first run and the icons only show the cooldowns. They do not shrink or alpha.

Probably a database updating issue.

PLAYER_TALENT_UPDATE & PLAYER_LEVEL_UP

When the player levels up, the PLAYER_TALENT_UPDATE event is called even though there was no talent updates, then the PLAYER_LEVEL_UP event is called. This causes the add-on to synchronize twice outputting duplicate messages.

Icon duplicate after level up

There's a bug causing the UI to display double icons when a character advances a level, the icons keep sync but display the wrong graphic/texture.

Monitoring icons fail to show

There appears to be a bug with the monitoring icons which causes them to now show when the player enters combat. After begin in combat for a while the icons disappear and do not reactivate after the player's left combat. Something's probably ignoring the :EnableMonitors(...) method

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