mpx4132 / dotmonitor Goto Github PK
View Code? Open in Web Editor NEWWorld of Warcraft damage over-time head's up display add-on.
License: GNU General Public License v3.0
World of Warcraft damage over-time head's up display add-on.
License: GNU General Public License v3.0
The event PLAYER_TALENT_UPDATE is called when the player levels up, which causes the event PLAYER_LEVEL_UP to be called. These cause the add-on to sync twice which print the same thing twice to the default chat frame.
When the player levels up during combat and gains a new ability which the monitoring icons will track, the old icons realign themselves while the new icon is hidden and the formation is thrown out of balance.
The following only work when player subject is "player":
Player:HasSpec()
Player:Sync()
These both use GetSpecialization() which is for "player" only.
When updating from the older version of DOTMonitor, the new version freezes on the first run and the icons only show the cooldowns. They do not shrink or alpha.
Probably a database updating issue.
When the player levels up, the PLAYER_TALENT_UPDATE event is called even though there was no talent updates, then the PLAYER_LEVEL_UP event is called. This causes the add-on to synchronize twice outputting duplicate messages.
There's a bug causing the UI to display double icons when a character advances a level, the icons keep sync but display the wrong graphic/texture.
There appears to be a bug with the monitoring icons which causes them to now show when the player enters combat. After begin in combat for a while the icons disappear and do not reactivate after the player's left combat. Something's probably ignoring the :EnableMonitors(...) method
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