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trixiehorror

dungeon-mode's Issues

missing overlay for some tiles; other paths for all

Tracking the open issue with some overlay and all other paths

We suspect table striping is not working for level change tiles.
We cannot see any paths other than those put to the main path.
We cannot see most overlays. excepting "General Store" and "Throne Room" where overlay is included with same/final table stripe as main path.

We need a minimal set of example/test org tables to reproduce, then test written against the above.

merge and rename DefaultFeatures as "map-tiles.org"

We need to merge DefaultFeatures from the various sources, and probably rename the final version.

  1. Column names are now as follows:
    | Tile | Path | Documentation | Behaviour |

Tables must have bothtile or path columns to be loaded. Others columns may be safely omitted from a given table.
Rows without a tile add to the path of the last-mentioned tile.
Rows without a path are loaded in case for side effects but, obviously, don't change the path set for the (last-mentioned) tile.

  1. Each table must be within a section, the section must have a property drawer including an ":ETL: tile" property setting. Table name is not current consdiered but please include. Other properties not adding documentation can be removed as cruft thoughout the merged document.

  2. tags should be in this form (get rid of :default)
    :!elf
    :elf

And likewise:dwarf, etc. No more :default. Using tags in pairs will support having more than one tag applied from the set during render.

  1. Change to unicode format, avoid using these characters in tile names:

< * ! ^ / \ _ + ( ) :

Please don't colapse testmap.org into this.

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