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Modified version of the Nintendulator NES emulator, adds source-level debugging capabilities (among other features)

C++ 35.05% C 46.13% Lua 2.37% Assembly 0.18% CSS 0.09% Makefile 0.93% HTML 15.02% Batchfile 0.01% Roff 0.24%

nintendulatordx's Introduction

nintendulatordx

This is my modified version of the Nintendulator NES emulator, which adds source-level debugging capabilities (among other features) to the debugger assuming the ROM was assembled with (a dev version) of CC65 with debugging info enabled.

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Mostly changes to the Debug dialog.

  • Bigger source view.
  • Consolas font.
  • Change "Seek to Address" for Trace to change the address for the Memory Viewer.
  • Added 00 to 0F header for Memory Viewer.
  • Allow hotkeys to be processed with dialog windows open. Allows F2 for Run, F3 Stop, etc.
  • Changed F3 to also step when emulation stopped.
  • CA65 source files ending in '.h' will never get focus automatically in the source viewer, since (for me) any matching lines in an .h file are macros that I don't need to see while debugging. They can still be viewed with the drop down.
  • Debug dialog opens on macro ndxDebugBreak, or Lua NDX.Stop(), others, if not opened.
  • Better address resolution on double click in source view.
  • Disassembly to clipboard feature added in Add Breakpoint dialog.
  • Menu option to break on memory warnings.
  • Save position of Debug dialog on close.
  • Breakpoints always stop emulation. (Not only when Debug dialog is opened. Maybe add option to only have them active when debugger opened?)
  • Debug dialog now opened on any breakpoints if not already opened.
  • ndxDebugBreak breakpoints are added to native Nintendulator breakpoints and can be edited or disabled.
  • Breakpoints attempted to be selected when encountered. (Works for execution only.)

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